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Detect Thoughts as an interrogation tool
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<blockquote data-quote="Shiroiken" data-source="post: 8221142" data-attributes="member: 6775477"><p>I generally break things down into 3 groups: the unfamiliar, the prepared, and the trained. Most people are unfamiliar, easily manipulated into giving up information, with the caster making a few Wis/Insight checks to direct the questioning. Those aware of such magics are prepared against them, and can make Wis/Insight checks to avoid accidentally giving out information. A rare few have been mentally prepared against such magics, such as the agents of the Scarlet Brotherhood, and they can make Cha/Deception checks to give out false information instead.</p><p></p><p>The latter should be rare, but can be a lot of fun. My group in Saltmarsh found the mastermind behind shenanigans threatening to rip the town apart, and he was trained against their tricks. It took about half the session to interrogate him as he kept messing up their Detect Thoughts spells. Unfortunately he eventually failed against the Read Thoughts ability of the Knowledge Cleric, and the no-saving throw Suggestion that followed was his undoing as he was instructed to tell them "completely and honestly, everything about the Brotherhood's plans in Saltmarsh."</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8221142, member: 6775477"] I generally break things down into 3 groups: the unfamiliar, the prepared, and the trained. Most people are unfamiliar, easily manipulated into giving up information, with the caster making a few Wis/Insight checks to direct the questioning. Those aware of such magics are prepared against them, and can make Wis/Insight checks to avoid accidentally giving out information. A rare few have been mentally prepared against such magics, such as the agents of the Scarlet Brotherhood, and they can make Cha/Deception checks to give out false information instead. The latter should be rare, but can be a lot of fun. My group in Saltmarsh found the mastermind behind shenanigans threatening to rip the town apart, and he was trained against their tricks. It took about half the session to interrogate him as he kept messing up their Detect Thoughts spells. Unfortunately he eventually failed against the Read Thoughts ability of the Knowledge Cleric, and the no-saving throw Suggestion that followed was his undoing as he was instructed to tell them "completely and honestly, everything about the Brotherhood's plans in Saltmarsh." [/QUOTE]
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