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*Pathfinder & Starfinder
Detecting a charm spell with a failed save
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<blockquote data-quote="irdeggman" data-source="post: 2498451" data-attributes="member: 16285"><p>Here is the key text, IMO:</p><p></p><p><strong>This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target’s attitude as friendly).</strong> If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.</p><p></p><p></p><p>Now the charm person spell has some color words but it essentially shifts the NPCs attitude to "friendly". See the table under Diplomacy skill to find the results of this attitude.</p><p></p><p>Attitude stays at the given level until something is done to cause a change in it. Basically what the spell duration does is prevent any adverse adjustment of the attitude for the duration of the spell, pretty much regardless of outside influences (except for those listed under the spell which break it automatically).</p><p></p><p>This same effect can be accomplished via a successful Diplomacy check (spell is more effective).</p><p></p><p>So I can't see any reason why a character would know he was charmed - unless he was presented with some evidence to suggest it then he might make some check to realize what most likely happend (unless using the Spellcraft check list above - he would only theorize what had happened though).</p><p></p><p></p><p>This is not spefically stated in the RAW for the spell but since the spell sends you to the attitude (and hence the table) it can be put together from there.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 2498451, member: 16285"] Here is the key text, IMO: [b]This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target’s attitude as friendly).[/b] If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw. Now the charm person spell has some color words but it essentially shifts the NPCs attitude to "friendly". See the table under Diplomacy skill to find the results of this attitude. Attitude stays at the given level until something is done to cause a change in it. Basically what the spell duration does is prevent any adverse adjustment of the attitude for the duration of the spell, pretty much regardless of outside influences (except for those listed under the spell which break it automatically). This same effect can be accomplished via a successful Diplomacy check (spell is more effective). So I can't see any reason why a character would know he was charmed - unless he was presented with some evidence to suggest it then he might make some check to realize what most likely happend (unless using the Spellcraft check list above - he would only theorize what had happened though). This is not spefically stated in the RAW for the spell but since the spell sends you to the attitude (and hence the table) it can be put together from there. [/QUOTE]
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Detecting a charm spell with a failed save
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