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Detecting Invisibility
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<blockquote data-quote="Badwe" data-source="post: 4863459" data-attributes="member: 61762"><p>not intending to perform thread necromancy but I am a DM having a somewhat similarly hard time coming up with a fair adjucation. Additionally, besides this thread I've read the one about gnomes/eyebite, several threads on WotC and gleemax, and pored over the rules to completion (I think, maybe i missed something).</p><p></p><p>One of my players is a feylock, eladrin, with a +3 modifier to dex. He took training in stealth as his feat and everyone got to pick backgrounds so he took focus in stealth as well. Clearly he wants to be stealthy.</p><p></p><p>The new stealth rules have alleviated things somewhat in that he has to be out of LoS before he can attempt his stealth check, but then the rules seem to imply that so long as he maintains cover or concealment, which he can do via his "3 steps to concealment" ability, he can stay hidden until he attacks or fails (unlikely he'll fail). Now i'm fine with letting him go largely unattacked and having a decent bonus the rest of the time, that seems to be the point. </p><p></p><p>The problem that arises is somewhat more of a metagame issue. Aside from the bonuses he gets from being hidden, he takes issue when i move the monsters in a way that seems to be clearly aware of where his character is and should therefore not be done. Much to the consternation of the remaining players, I allowed him to pull his mini off the board and secretly record his moves. None of us suspect he is cheating, it just adds substantially to combat times, especially when each creature is spending their minor action to make a perception check, we're adding about 5 rolls to every single round, but at least I don't have to question weather or not i'm metagaming.</p><p></p><p>Unfortunately, then we got to the point where he had no good way to get out of LoS with EVERY monster on the board, but managed to eyebite one and proceeded to stealth from invisibility. Now he's hidden to only one creature but the rest can detect him (and at a -5, hit him). Still, he can't take his mini off the board and though the target he's hiding from doesn't attack him, i instinctively shift this archer away and he states the kobold shouldn't do that. By now the whole table is discussing what would happen "in real life" if your assailant suddenly disappeared, and the case was even made that the eladrin warlock might have feystepped, the kobold doesn't know. Finally fed up with it all i agreed to roll a die to determine if the kobold was smart enough to guess he should shift away. So now not only can he not be attacked, has combat advantage, and can do so indefinitely, now his mere presence inflicts a condition upon enemies somewhere between muddle/confuse and dominated.</p><p></p><p>I'm honestly stumped because in concept the character seems very cool, but in practice it's dragging my session down and feels fairly unbalanced. I want to come to a solution without squashing his character concept. Also, and maybe i'm just a lazy DM, but i can't be bothered to reason out what each of the monsters would or wouldn't do given incomplete information that i, the DM, have. I'm trying to make a dungeon, not answer a philosophical quandrary.</p><p></p><p>So long story short: i'm wondering if anyone else has had this situation and how they handled it, or perhaps how they would handle it. Also, most of the info related to this was from before the stealth errata, so if anyone has found anything particularly new that would be helpful.</p></blockquote><p></p>
[QUOTE="Badwe, post: 4863459, member: 61762"] not intending to perform thread necromancy but I am a DM having a somewhat similarly hard time coming up with a fair adjucation. Additionally, besides this thread I've read the one about gnomes/eyebite, several threads on WotC and gleemax, and pored over the rules to completion (I think, maybe i missed something). One of my players is a feylock, eladrin, with a +3 modifier to dex. He took training in stealth as his feat and everyone got to pick backgrounds so he took focus in stealth as well. Clearly he wants to be stealthy. The new stealth rules have alleviated things somewhat in that he has to be out of LoS before he can attempt his stealth check, but then the rules seem to imply that so long as he maintains cover or concealment, which he can do via his "3 steps to concealment" ability, he can stay hidden until he attacks or fails (unlikely he'll fail). Now i'm fine with letting him go largely unattacked and having a decent bonus the rest of the time, that seems to be the point. The problem that arises is somewhat more of a metagame issue. Aside from the bonuses he gets from being hidden, he takes issue when i move the monsters in a way that seems to be clearly aware of where his character is and should therefore not be done. Much to the consternation of the remaining players, I allowed him to pull his mini off the board and secretly record his moves. None of us suspect he is cheating, it just adds substantially to combat times, especially when each creature is spending their minor action to make a perception check, we're adding about 5 rolls to every single round, but at least I don't have to question weather or not i'm metagaming. Unfortunately, then we got to the point where he had no good way to get out of LoS with EVERY monster on the board, but managed to eyebite one and proceeded to stealth from invisibility. Now he's hidden to only one creature but the rest can detect him (and at a -5, hit him). Still, he can't take his mini off the board and though the target he's hiding from doesn't attack him, i instinctively shift this archer away and he states the kobold shouldn't do that. By now the whole table is discussing what would happen "in real life" if your assailant suddenly disappeared, and the case was even made that the eladrin warlock might have feystepped, the kobold doesn't know. Finally fed up with it all i agreed to roll a die to determine if the kobold was smart enough to guess he should shift away. So now not only can he not be attacked, has combat advantage, and can do so indefinitely, now his mere presence inflicts a condition upon enemies somewhere between muddle/confuse and dominated. I'm honestly stumped because in concept the character seems very cool, but in practice it's dragging my session down and feels fairly unbalanced. I want to come to a solution without squashing his character concept. Also, and maybe i'm just a lazy DM, but i can't be bothered to reason out what each of the monsters would or wouldn't do given incomplete information that i, the DM, have. I'm trying to make a dungeon, not answer a philosophical quandrary. So long story short: i'm wondering if anyone else has had this situation and how they handled it, or perhaps how they would handle it. Also, most of the info related to this was from before the stealth errata, so if anyone has found anything particularly new that would be helpful. [/QUOTE]
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