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Detecting Invisibility
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<blockquote data-quote="Badwe" data-source="post: 4864252" data-attributes="member: 61762"><p>definitely appreciate the suggestions, and i think they're inline with what i want to do. Even though it never came up with this (relatively new) group, i generally just put invisibility as a status where you get -5 to be hit and leave it on the board too. Too much fiddly-ness for my taste otherwise.</p><p></p><p>I guess i'm wussy-footing around the issue because this was the guy's first and second session (we do doubles) ever gaming with me and i didn't want him to think i was antagonizing him. Just the same, i never want to have another argument of "what would a kobold do?". I liked the suggestion of forcing a bluff check to fool the kobold if he wants it to think he did something other than teleport, wish i had thought of it at the table!</p><p></p><p>I'm thinking i'll send out an email to everyone at some point to the effect. thanks again for the reinforcement, gents.</p></blockquote><p></p>
[QUOTE="Badwe, post: 4864252, member: 61762"] definitely appreciate the suggestions, and i think they're inline with what i want to do. Even though it never came up with this (relatively new) group, i generally just put invisibility as a status where you get -5 to be hit and leave it on the board too. Too much fiddly-ness for my taste otherwise. I guess i'm wussy-footing around the issue because this was the guy's first and second session (we do doubles) ever gaming with me and i didn't want him to think i was antagonizing him. Just the same, i never want to have another argument of "what would a kobold do?". I liked the suggestion of forcing a bluff check to fool the kobold if he wants it to think he did something other than teleport, wish i had thought of it at the table! I'm thinking i'll send out an email to everyone at some point to the effect. thanks again for the reinforcement, gents. [/QUOTE]
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