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Detecting Magic Items
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<blockquote data-quote="Zerakon" data-source="post: 4694769" data-attributes="member: 12921"><p>Disagree. I don't think this is a great example where I <strong>needed</strong> to start fudging. The Boots were a minor throw-in item -- a level 3 item and the rogue was level 5. Also, he's likely going to be the biggest beneficiary of the Phantom Soldier item that the party found, as its primary purpose is that it allows extra flanking opportunities.</p><p></p><p></p><p>Again, there wasn't a real need for the Rogue to get this item. I said in my post that I felt "a little sorry" because the Rogue was "a little behind" in magic items.</p><p></p><p>I don't think such a small thing requires fudging.</p><p></p><p>Heck, if it was important that the Rogue get the boots, I could just as easily throw Boots of Stealth into their next treasure horde. They don't know that they missed out on the Boots in this particular battle.</p><p></p><p>I really just wanted to know what the actual rules are, to make sure that I wasn't missing something.</p><p></p><p>I do appreciate your advice for situations when it <strong>is</strong> important that a magic item be found, in terms of delivering it in a way that seems natural, such as your example of a lesser monster trying to grab a magic item from his fallen comrade.</p><p></p><p>Some of the other suggestions are okay too. I guess I'm surprised that 4E has such a wishy-washy way of going about this, considering the DMG has specific rules about treasure parcels so that parties get the "right amount" of magic items. It just seems inconsistent from a design standpoint. If they felt it was important that PCs get the right amount of magic items, they should have had a more surefire way to detect the items.</p></blockquote><p></p>
[QUOTE="Zerakon, post: 4694769, member: 12921"] Disagree. I don't think this is a great example where I [b]needed[/b] to start fudging. The Boots were a minor throw-in item -- a level 3 item and the rogue was level 5. Also, he's likely going to be the biggest beneficiary of the Phantom Soldier item that the party found, as its primary purpose is that it allows extra flanking opportunities. Again, there wasn't a real need for the Rogue to get this item. I said in my post that I felt "a little sorry" because the Rogue was "a little behind" in magic items. I don't think such a small thing requires fudging. Heck, if it was important that the Rogue get the boots, I could just as easily throw Boots of Stealth into their next treasure horde. They don't know that they missed out on the Boots in this particular battle. I really just wanted to know what the actual rules are, to make sure that I wasn't missing something. I do appreciate your advice for situations when it [b]is[/b] important that a magic item be found, in terms of delivering it in a way that seems natural, such as your example of a lesser monster trying to grab a magic item from his fallen comrade. Some of the other suggestions are okay too. I guess I'm surprised that 4E has such a wishy-washy way of going about this, considering the DMG has specific rules about treasure parcels so that parties get the "right amount" of magic items. It just seems inconsistent from a design standpoint. If they felt it was important that PCs get the right amount of magic items, they should have had a more surefire way to detect the items. [/QUOTE]
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