Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Detecting magical traps
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kalendraf" data-source="post: 1601068" data-attributes="member: 3433"><p>A rogue in one of my previous 3e campaigns came up with a suggestion for a custom feat to allow trapsensing. I believe he modeled it from either a prestige class or a similar feat he had seen, but changed it slightly to allow him to get it sooner, but without as good a search capability. I agreed to try it and it didn't seem too unbalancing, however its mechanics left something to be desired.</p><p></p><p>IIRC, that version allowed a free check anytime the rogue came within 5' of a trap, but with a small penalty. Unfortunately, it meant that the DM had to continually roll dice whenever he moved, else it easily gave away the existance of a trap nearby. Of course, I would tend to forget rolls more often than I should have, and the dice rolls probably gave away more traps than they should have. When the character died, the feat died with him.</p><p></p><p>Using a static number instead of a roll would eliminate the need for those rolls. The idea didn't dawn on us at the time, probably because it just seemed like traps needed to be rolled for. But now that I understand that searching for traps can use the take 10 or take 20 rules, assigning a static value for that trapsensing ability seems logical.</p><p></p><p>So the question is, if a rogue is moving half-speed, what number should they get? The equivalent of a take 10? That means they'll spot some obious traps, but miss the hard ones unless they take time to search. However, it seems like 10 is too much, since that would be the result of a 1 minute search which is quite a bit different than a half-speed trek thru some squares.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 1601068, member: 3433"] A rogue in one of my previous 3e campaigns came up with a suggestion for a custom feat to allow trapsensing. I believe he modeled it from either a prestige class or a similar feat he had seen, but changed it slightly to allow him to get it sooner, but without as good a search capability. I agreed to try it and it didn't seem too unbalancing, however its mechanics left something to be desired. IIRC, that version allowed a free check anytime the rogue came within 5' of a trap, but with a small penalty. Unfortunately, it meant that the DM had to continually roll dice whenever he moved, else it easily gave away the existance of a trap nearby. Of course, I would tend to forget rolls more often than I should have, and the dice rolls probably gave away more traps than they should have. When the character died, the feat died with him. Using a static number instead of a roll would eliminate the need for those rolls. The idea didn't dawn on us at the time, probably because it just seemed like traps needed to be rolled for. But now that I understand that searching for traps can use the take 10 or take 20 rules, assigning a static value for that trapsensing ability seems logical. So the question is, if a rogue is moving half-speed, what number should they get? The equivalent of a take 10? That means they'll spot some obious traps, but miss the hard ones unless they take time to search. However, it seems like 10 is too much, since that would be the result of a 1 minute search which is quite a bit different than a half-speed trek thru some squares. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Detecting magical traps
Top