Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Detective / Inspector - like character
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hardhead" data-source="post: 1200090" data-attributes="member: 2844"><p>I give you, from my campaign, a PrC based off detectiving in a highly-magical city. It's designed to be for the city watch in Sigil, the super-high-magic city in Planescape. It would probably also be useful in other high-magic metropolises, like Waterdeep. It gives abilities useful when your subjects have Spell Resistance and Teleport, and spells that would be useful for a detective. They can Speak with Dead to a corpse, and See Invisibility if the perp is a Wizard. That kind of thing.</p><p></p><p>[CODE]</p><p>Class Base Spells per day</p><p>Level Attack F R W Special </p><p> Bonus 1st 2nd 3rd </p><p>1 +0 +2 +0 +0 Sense Invisibility 1 - - </p><p>2 +1 +3 +0 +0 Skill Focus, Spell Penetration 1 - - </p><p>3 +2 +3 +1 +1 Track Teleport 2 1 - </p><p>4 +3 +4 +1 +1 Skill Focus, Greater Spell Penetration 2 1 - </p><p>5 +3 +4 +1 +1 Follow Teleport 3 2 1 </p><p>[/code]</p><p></p><p></p><p>Requirements</p><p>To qualify as an Planar Detective you must meet the following requirements</p><p>Feats: Seasoned Officer or Subdue Criminal (special feats from my campaign. You could substitute Alertness instead, maybe).</p><p>Sills: Gather Information 8+ ranks, Intimidate 4+ ranks, Search 4+ ranks</p><p>Other: BAB 4+ </p><p></p><p>Class Skills</p><p>A Planar Detective class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Disguise (Cha), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Innuendo (Cha), Intimidate (Cha), Jump (Str), Knowledge (all), Listen (Wis), Perform (Cha) Profession (Wis), Search (Int), Sense Motive (Cha), Spellcraft (Int), Spot (Wis), Wilderness Lore (Wis). </p><p></p><p> Skill Points at Each Level 6 + Int modifier. </p><p></p><p>Class Features</p><p>All of the following are class features of the Planar Detective </p><p></p><p>Hit Die: d8 </p><p></p><p>Weapon and Armor Proficiency: Planar Detective gain proficiency with the sap and mancatcher, if they did not already have them. They gain no other new armor or weapon proficiencies. </p><p></p><p>Sense Invisibility: Whenever there is an invisible creature or object within the Planar Detective's line of sight, he may make a Spot check with a DC equal to 10 plus the invisible creature's level/hit dice. If he succeeds, he knows there is an invisible creature nearby, but not it's exact location. </p><p></p><p>Spell Penetration: At 2nd level, the Planar Detective gains the Spell Penetration feat for free. </p><p></p><p>Skill Focus: Upon reaching 2nd level, and again at 4th level, the Planar Detective gains the Skill Focus feat for free. He may only apply it to one of the following skills: Bluff, Diplomacy, Gather Information, Innuendo, Intimidate, Listen, Search, Sense Motive, or Spot. </p><p></p><p>Track Teleport: A Planar Detective may sense the location another teleported to. To do so, the Planar Detective must spend a full round standing approximately where the teleporter teleported from and concentrate. The Planar Detective then gains a vision of where the subject teleported to. This power works with all forms of instantaneous travel, including Teleport Without Error and Planeshift </p><p></p><p>Follow Teleport: At 10th level, the Planar Detective gains the ability to follow a suspect that has teleported away. Whenever a creature teleports, the Planar Detective may choose to be automatically teleport along with the caster so long as the Planar Detective is within 5' of the teleporter. This power works with all forms of instantaneous travel, including Teleport Without Error and Planeshift </p><p></p><p>Spells per day/ Spells known: beginning at 1st level, a Planar Detective may cast spells as shown on the above table. These are arcane spells and the Planar Detective prepares and casts them as a wizard, though they know all the spells on the spell list and suffer no arcane spell failure for wearing armor. The Planar Detective's spell list is as follows: </p><p></p><p>1st - Detect Thoughts, Locate Object, See Invisibility, Comprehend Languages, Command, Detect Magic, Read Magic </p><p></p><p>2nd - Speak With Dead, Locate Creature, Hold Person, Find Traps, Tongues </p><p></p><p>3rd - Hold Monster, Dimensional Anchor, Invisibility Purge, Dispel Magic, Dictate</p><p></p><p></p><p>You can find it on the web here: <a href="http://www.zachshuford.com/Kriegstanz/harmonium.html" target="_blank">http://www.zachshuford.com/Kriegstanz/harmonium.html</a></p></blockquote><p></p>
[QUOTE="Hardhead, post: 1200090, member: 2844"] I give you, from my campaign, a PrC based off detectiving in a highly-magical city. It's designed to be for the city watch in Sigil, the super-high-magic city in Planescape. It would probably also be useful in other high-magic metropolises, like Waterdeep. It gives abilities useful when your subjects have Spell Resistance and Teleport, and spells that would be useful for a detective. They can Speak with Dead to a corpse, and See Invisibility if the perp is a Wizard. That kind of thing. [CODE] Class Base Spells per day Level Attack F R W Special Bonus 1st 2nd 3rd 1 +0 +2 +0 +0 Sense Invisibility 1 - - 2 +1 +3 +0 +0 Skill Focus, Spell Penetration 1 - - 3 +2 +3 +1 +1 Track Teleport 2 1 - 4 +3 +4 +1 +1 Skill Focus, Greater Spell Penetration 2 1 - 5 +3 +4 +1 +1 Follow Teleport 3 2 1 [/code] Requirements To qualify as an Planar Detective you must meet the following requirements Feats: Seasoned Officer or Subdue Criminal (special feats from my campaign. You could substitute Alertness instead, maybe). Sills: Gather Information 8+ ranks, Intimidate 4+ ranks, Search 4+ ranks Other: BAB 4+ Class Skills A Planar Detective class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Disguise (Cha), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Innuendo (Cha), Intimidate (Cha), Jump (Str), Knowledge (all), Listen (Wis), Perform (Cha) Profession (Wis), Search (Int), Sense Motive (Cha), Spellcraft (Int), Spot (Wis), Wilderness Lore (Wis). Skill Points at Each Level 6 + Int modifier. Class Features All of the following are class features of the Planar Detective Hit Die: d8 Weapon and Armor Proficiency: Planar Detective gain proficiency with the sap and mancatcher, if they did not already have them. They gain no other new armor or weapon proficiencies. Sense Invisibility: Whenever there is an invisible creature or object within the Planar Detective's line of sight, he may make a Spot check with a DC equal to 10 plus the invisible creature's level/hit dice. If he succeeds, he knows there is an invisible creature nearby, but not it's exact location. Spell Penetration: At 2nd level, the Planar Detective gains the Spell Penetration feat for free. Skill Focus: Upon reaching 2nd level, and again at 4th level, the Planar Detective gains the Skill Focus feat for free. He may only apply it to one of the following skills: Bluff, Diplomacy, Gather Information, Innuendo, Intimidate, Listen, Search, Sense Motive, or Spot. Track Teleport: A Planar Detective may sense the location another teleported to. To do so, the Planar Detective must spend a full round standing approximately where the teleporter teleported from and concentrate. The Planar Detective then gains a vision of where the subject teleported to. This power works with all forms of instantaneous travel, including Teleport Without Error and Planeshift Follow Teleport: At 10th level, the Planar Detective gains the ability to follow a suspect that has teleported away. Whenever a creature teleports, the Planar Detective may choose to be automatically teleport along with the caster so long as the Planar Detective is within 5' of the teleporter. This power works with all forms of instantaneous travel, including Teleport Without Error and Planeshift Spells per day/ Spells known: beginning at 1st level, a Planar Detective may cast spells as shown on the above table. These are arcane spells and the Planar Detective prepares and casts them as a wizard, though they know all the spells on the spell list and suffer no arcane spell failure for wearing armor. The Planar Detective's spell list is as follows: 1st - Detect Thoughts, Locate Object, See Invisibility, Comprehend Languages, Command, Detect Magic, Read Magic 2nd - Speak With Dead, Locate Creature, Hold Person, Find Traps, Tongues 3rd - Hold Monster, Dimensional Anchor, Invisibility Purge, Dispel Magic, Dictate You can find it on the web here: [url]http://www.zachshuford.com/Kriegstanz/harmonium.html[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Detective / Inspector - like character
Top