Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Determining Ability Scores
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kaomera" data-source="post: 4997892" data-attributes="member: 38357"><p>One of the things that gets me kind of excited when thinking about old-school gaming is "3d6 in order" ability scores, but then again I mostly DM'ed. Now, I didn't really use <em>straight</em> 3d6 in order much, in AD&D we usually had 8-12 players start, each with three characters, and then pared that down to 6-8 PCs by 2nd or 3rd level. So with PCs with higher scores favored (both by the rules and by the players) in terms of survivability, we usually ended up with pretty decent characters. But even rolling 3 characters each it was often as fast if not faster than fiddling with placing ability scores (and we did eventually switch to Method I). I never really felt bad about players not getting to play "the character they wanted" because I didn't really like players who would always play the same character, and I wanted them to have to try new things. In any case we let players swap characters if they wanted, so it probably wasn't that much of a problem.</p><p></p><p>But, at the same time, one of the things I kind of like about 4e is that the "default" is point-buy. Characters are balanced overall, they don't seem that cookie-cutter, and you don't need to worry about unplayable / hopeless characters. I think that this might be in part because while ability scores are still important, so are a lot of other things on a given character sheet. When every character can get an 18 there's no real "Oh, wow!" factor to seeing a Fighter with an 18 Strength, but then again there's less need for that when each character can have different feats, powers, and skills (maybe not so much special, but definitely different).</p><p></p><p>So I'm planning on running some Labyrinth Lord in the near future, just to scratch that "old-school DMing" itch. And I'm trying to reconcile these two ideas. I think the most obvious choice would be "4d6, drop lowest, arrange as desired", but for not-terribly-logical reasons I have a bit of a dislike for "Method I". I know I could just stick to 3d6 in order, but that in turn seems a bit "harsh". I guess I'm mostly interested in a player's perspective here... (And I'm also posting this on the Goblinoid Games forums, but because I've played 3e / 4e and I think a lot of my prospective players will have too I wanted to see what the posters here thought of this issue.)</p></blockquote><p></p>
[QUOTE="kaomera, post: 4997892, member: 38357"] One of the things that gets me kind of excited when thinking about old-school gaming is "3d6 in order" ability scores, but then again I mostly DM'ed. Now, I didn't really use [i]straight[/i] 3d6 in order much, in AD&D we usually had 8-12 players start, each with three characters, and then pared that down to 6-8 PCs by 2nd or 3rd level. So with PCs with higher scores favored (both by the rules and by the players) in terms of survivability, we usually ended up with pretty decent characters. But even rolling 3 characters each it was often as fast if not faster than fiddling with placing ability scores (and we did eventually switch to Method I). I never really felt bad about players not getting to play "the character they wanted" because I didn't really like players who would always play the same character, and I wanted them to have to try new things. In any case we let players swap characters if they wanted, so it probably wasn't that much of a problem. But, at the same time, one of the things I kind of like about 4e is that the "default" is point-buy. Characters are balanced overall, they don't seem that cookie-cutter, and you don't need to worry about unplayable / hopeless characters. I think that this might be in part because while ability scores are still important, so are a lot of other things on a given character sheet. When every character can get an 18 there's no real "Oh, wow!" factor to seeing a Fighter with an 18 Strength, but then again there's less need for that when each character can have different feats, powers, and skills (maybe not so much special, but definitely different). So I'm planning on running some Labyrinth Lord in the near future, just to scratch that "old-school DMing" itch. And I'm trying to reconcile these two ideas. I think the most obvious choice would be "4d6, drop lowest, arrange as desired", but for not-terribly-logical reasons I have a bit of a dislike for "Method I". I know I could just stick to 3d6 in order, but that in turn seems a bit "harsh". I guess I'm mostly interested in a player's perspective here... (And I'm also posting this on the Goblinoid Games forums, but because I've played 3e / 4e and I think a lot of my prospective players will have too I wanted to see what the posters here thought of this issue.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Determining Ability Scores
Top