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Determining Challenge
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<blockquote data-quote="GreyICE" data-source="post: 5860074" data-attributes="member: 6684526"><p>Well this is why we have a DM to create encounters.</p><p></p><p>For instance, there's many ways to make a challenge that significantly outstrips the Experience level. For instance, reflex targeters. Most (non-swordmage) defenders are very weak in the reflex defense. Almost all of them are Fort/Will for their Primary and Secondary stats. </p><p></p><p>The result is that if you nail most parties with nothing but mobs that target reflex, especially in the low-mid heroic (before they can shore up that defense adequately) you can easily kill the entire party. </p><p></p><p>Another good way is resist stacking. If you have a Warlock focusing on fire spells (Infernal Spec) and you throw tons of fire resist mobs at the party, you'll find all of a sudden they go pop.</p><p></p><p>The same with tons of minions. It's just too much to be AOE killed.</p><p></p><p></p><p>The DMG has lots of good guidelines to creating a balanced encounter, and those should be followed. The problem is that any total number you put on an encounter will be very vulnerable to party makeup. </p><p></p><p>Also you can have, say, 200 monsters in the monster manual for nearly limitless encounters. 200 encounters, at 6-10 encounters per level would mean most level 1-20 parties would face hitting exactly the same encounters, or forcing the DM to improvise which would destroy the entire system. Plus if you were in multiple campaigns you'd quickly learn 'the wolf encounter' as you would have seen it before.</p></blockquote><p></p>
[QUOTE="GreyICE, post: 5860074, member: 6684526"] Well this is why we have a DM to create encounters. For instance, there's many ways to make a challenge that significantly outstrips the Experience level. For instance, reflex targeters. Most (non-swordmage) defenders are very weak in the reflex defense. Almost all of them are Fort/Will for their Primary and Secondary stats. The result is that if you nail most parties with nothing but mobs that target reflex, especially in the low-mid heroic (before they can shore up that defense adequately) you can easily kill the entire party. Another good way is resist stacking. If you have a Warlock focusing on fire spells (Infernal Spec) and you throw tons of fire resist mobs at the party, you'll find all of a sudden they go pop. The same with tons of minions. It's just too much to be AOE killed. The DMG has lots of good guidelines to creating a balanced encounter, and those should be followed. The problem is that any total number you put on an encounter will be very vulnerable to party makeup. Also you can have, say, 200 monsters in the monster manual for nearly limitless encounters. 200 encounters, at 6-10 encounters per level would mean most level 1-20 parties would face hitting exactly the same encounters, or forcing the DM to improvise which would destroy the entire system. Plus if you were in multiple campaigns you'd quickly learn 'the wolf encounter' as you would have seen it before. [/QUOTE]
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