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*Pathfinder & Starfinder
Determining Challenge
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<blockquote data-quote="KidSnide" data-source="post: 5860082" data-attributes="member: 54710"><p>There are two different issues here. One is how the DM can measure challenge so as to correctly predict how difficult an encounter will be. The other is to determine what rewards to give the PCs for completing the encounter.</p><p></p><p>For the first, the game needs to start with the assumption of a balanced party, where the quantity of magical items are used to adjust the party's effective level. The level (or CR) of the monster is based on the threat it poses to an ordinary party. Then, to the extent it's not obvious, the rules should give guidelines on how to adjust the threat level based on unusual circumstances. For example, monsters that have DR/magic pose more of a threat to martial-heavy parties that aren't equipped with magical weapons, regardless of level.</p><p></p><p>For the second, I suppose you could go through the arduous task of adjusting xp based on difficulty, but I think the issues you raise are yet another reason why PCs should be rewarded based on what they accomplish (whether treasure, story goals or whatever) rather than the difficulty they go through in order to accomplish it. </p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5860082, member: 54710"] There are two different issues here. One is how the DM can measure challenge so as to correctly predict how difficult an encounter will be. The other is to determine what rewards to give the PCs for completing the encounter. For the first, the game needs to start with the assumption of a balanced party, where the quantity of magical items are used to adjust the party's effective level. The level (or CR) of the monster is based on the threat it poses to an ordinary party. Then, to the extent it's not obvious, the rules should give guidelines on how to adjust the threat level based on unusual circumstances. For example, monsters that have DR/magic pose more of a threat to martial-heavy parties that aren't equipped with magical weapons, regardless of level. For the second, I suppose you could go through the arduous task of adjusting xp based on difficulty, but I think the issues you raise are yet another reason why PCs should be rewarded based on what they accomplish (whether treasure, story goals or whatever) rather than the difficulty they go through in order to accomplish it. -KS [/QUOTE]
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