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General Tabletop Discussion
*Dungeons & Dragons
Determining CR / XP for NPC
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<blockquote data-quote="Quickleaf" data-source="post: 6834955" data-attributes="member: 20323"><p>[MENTION=6796661]MNblockhead[/MENTION] My quick and dirty guideline is warrior type NPCs have a CR very roughly equal to 1/3 their level, whereas casters with serious firepower have a CR very generally equal to 1/2 their level. However, there's <strong>tons</strong> of variables that can throw this off (particularly AC and attack bonus), so I only would suggest using it if you absolutely don't have time to run the numbers yourself.</p><p></p><p>By "running the numbers", here's what I mean... See page 274 of the DMG to follow along...</p><p></p><p><strong>9th level fighter (champion)</strong></p><p><em>I'm assuming a very robust warrior with 20 strength, 18 constitution, 14 dexterity, dueling fighting style, no magic items or feats, wearing half-plate, wielding a long sword and shield in a scenario where he can engage in meaningful melee combat each round</em></p><p></p><p>HP = 100 (9d10+36 con+14.5 second wind)</p><p>AC = 19 (15+2 dex+2 shield)</p><p>Longsword +9 to hit; two attacks at 11.5 (1d8+7) damage each</p><p><em>DPR = 31</em></p><p>Saving throws = treat him as having 3 saving throws, thanks to Indomitable</p><p></p><p>[SBLOCK=DPR calculation]<strong>Damage per round (DPR), calculated over 3 rounds</strong></p><p><em>I'm not factoring to hit values or average AC of "appropriate CR" opponents, since that's built into the DMG calculations.</em></p><p></p><p><em>1st round (action surge): four longsword attacks = 4(11.5) = 46</em></p><p>2nd round: two longsword attacks = 2(11.5) = 23</p><p>3rd round: two longsword attacks = 2(11.5) = 23</p><p></p><p><em>Average DPR = (46 + 23 +23) / 3 = 30.6 ≈ 31</em>[/SBLOCK]</p><p></p><p><strong>Defense CR = 6:</strong> 2 (for hp 100), with 4 bumps up (for effective AC 21 thanks to three saves I estimated from Indomitable)</p><p><strong>Offense CR = 6:</strong> 4 (for damage 31), with 2 bumps up (for attack +9)</p><p></p><p><strong>Total CR = 6:</strong> (6 + 6) / 2 = 6</p><p></p><p>Against your four-man party of 6th-level PCs, this 9th-level fighter NPC would be a pushover unless encountered with some friends of his own.</p><p></p><p><em>EDIT: Revised thanks to ExploderWizard catching my error.</em></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6834955, member: 20323"] [MENTION=6796661]MNblockhead[/MENTION] My quick and dirty guideline is warrior type NPCs have a CR very roughly equal to 1/3 their level, whereas casters with serious firepower have a CR very generally equal to 1/2 their level. However, there's [b]tons[/b] of variables that can throw this off (particularly AC and attack bonus), so I only would suggest using it if you absolutely don't have time to run the numbers yourself. By "running the numbers", here's what I mean... See page 274 of the DMG to follow along... [B]9th level fighter (champion)[/b] [i]I'm assuming a very robust warrior with 20 strength, 18 constitution, 14 dexterity, dueling fighting style, no magic items or feats, wearing half-plate, wielding a long sword and shield in a scenario where he can engage in meaningful melee combat each round[/i] HP = 100 (9d10+36 con+14.5 second wind) AC = 19 (15+2 dex+2 shield) Longsword +9 to hit; two attacks at 11.5 (1d8+7) damage each [I]DPR = 31[/I] Saving throws = treat him as having 3 saving throws, thanks to Indomitable [SBLOCK=DPR calculation][B]Damage per round (DPR), calculated over 3 rounds[/B] [I]I'm not factoring to hit values or average AC of "appropriate CR" opponents, since that's built into the DMG calculations.[/I] [I]1st round (action surge): four longsword attacks = 4(11.5) = 46[/I] 2nd round: two longsword attacks = 2(11.5) = 23 3rd round: two longsword attacks = 2(11.5) = 23 [I]Average DPR = (46 + 23 +23) / 3 = 30.6 ≈ 31[/I][/SBLOCK] [B]Defense CR = 6:[/B] 2 (for hp 100), with 4 bumps up (for effective AC 21 thanks to three saves I estimated from Indomitable) [B]Offense CR = 6:[/B] 4 (for damage 31), with 2 bumps up (for attack +9) [B]Total CR = 6:[/B] (6 + 6) / 2 = 6 Against your four-man party of 6th-level PCs, this 9th-level fighter NPC would be a pushover unless encountered with some friends of his own. [I]EDIT: Revised thanks to ExploderWizard catching my error.[/I] [/QUOTE]
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