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Community
General Tabletop Discussion
*TTRPGs General
Determining EL of an encounter (from the players/characters point of view)
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<blockquote data-quote="Whimsical" data-source="post: 2100868" data-attributes="member: 3976"><p>I'm glad that you are thinking about this. There seems to be a good sized group of DMs and module writers who create an encounter and think "well the players will realize that they are outclassed and if they are smart they will avoid it." But D&D is the story of people doing insanely suicidal things on a regular basis. Even if it's following a kobold into it's cave, theoretically the danger level could be set at any level. Will it just be a matter of cornering the kobold and taking it out in one hit, or is the kobold leading you into it's mazelike trapladen home which houses the ancient red dragon that it serves?</p><p></p><p>As far as your question, one thing that you could do is have your fantasy society have a very strong understanding of the creatures of the world, codified by centuries of scientific teams exploring and codifiying the world, and have this knowledge available to educated PCs with the appropriate knowledge skill. Just to make sure that you know, in 3.5 the various Knowledge skills can grant characters knowledge of the creatures they encounter. You may make this easier by making it DC 10 + CR instead of DC 10 + HD. Or just have basic knowledge of every creature start at DC 10 and the character can get more information by rolling higher. After all, whenever we learn about the animals of our world, we tend to pay special attention to the ones who can kill us. So, the first thing that a basic knowledge check would reveal about a creature is it's most obvious attack method.</p></blockquote><p></p>
[QUOTE="Whimsical, post: 2100868, member: 3976"] I'm glad that you are thinking about this. There seems to be a good sized group of DMs and module writers who create an encounter and think "well the players will realize that they are outclassed and if they are smart they will avoid it." But D&D is the story of people doing insanely suicidal things on a regular basis. Even if it's following a kobold into it's cave, theoretically the danger level could be set at any level. Will it just be a matter of cornering the kobold and taking it out in one hit, or is the kobold leading you into it's mazelike trapladen home which houses the ancient red dragon that it serves? As far as your question, one thing that you could do is have your fantasy society have a very strong understanding of the creatures of the world, codified by centuries of scientific teams exploring and codifiying the world, and have this knowledge available to educated PCs with the appropriate knowledge skill. Just to make sure that you know, in 3.5 the various Knowledge skills can grant characters knowledge of the creatures they encounter. You may make this easier by making it DC 10 + CR instead of DC 10 + HD. Or just have basic knowledge of every creature start at DC 10 and the character can get more information by rolling higher. After all, whenever we learn about the animals of our world, we tend to pay special attention to the ones who can kill us. So, the first thing that a basic knowledge check would reveal about a creature is it's most obvious attack method. [/QUOTE]
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Community
General Tabletop Discussion
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Determining EL of an encounter (from the players/characters point of view)
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