Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
Determining Encounter Level
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Davin" data-source="post: 1293170" data-attributes="member: 1183"><p>Yes, how <u>did</u> you come up with this? Part of it looks like it's empirically derived. (And yes, I believe it works.)</p><p></p><p>I can see how & why the part in parenthesis works, but I got completely lost when I got to the "6.6439 log" part. The 6.6439 doesn't look like a constant that should be in any rational formula, and the base-10 log doesn't look like it belongs either.</p><p></p><p>After puzzling it out a bit, I discovered what I think "should" be the correct formula ... the same, except the log should be to the base 2 and the constant multiplier should be simply 2. So, if you're using a language that supports a base-2 log, then the first part of that formula should just become:</p><p>[CODE]2 * log2 ( ... )[/CODE]</p><p>Both the multiplier and the log's base make much more sense in context this way.</p><p></p><p>Of course, if you don't have a base-2 log in your programming language or calculator, then the above constant gives you the same answer (plenty close enough) when using a base-10 log.</p><p></p><p>FYI: Another formula simplification is also possible. If you're doing this by hand, it's easy to count up how many creatures of each CR to plug into the list in the formula. However, when using computers you may often simply have a list of all the individual CR's without having them pre-counted. If this is the case, then you can simplify the summation by removing the "N(i)" term entirely and just have "C(i)" be each monster's CR (for "k" monsters). It produces the same result and you don't have to count up matching CR's in advance.</p><p></p><p></p><p></p><p><em>Just as a crazy curiosity, in my favorite programming language the above formula is coded using just 11 characters. Can anyone else's beat that?</em></p></blockquote><p></p>
[QUOTE="Davin, post: 1293170, member: 1183"] Yes, how [u]did[/u] you come up with this? Part of it looks like it's empirically derived. (And yes, I believe it works.) I can see how & why the part in parenthesis works, but I got completely lost when I got to the "6.6439 log" part. The 6.6439 doesn't look like a constant that should be in any rational formula, and the base-10 log doesn't look like it belongs either. After puzzling it out a bit, I discovered what I think "should" be the correct formula ... the same, except the log should be to the base 2 and the constant multiplier should be simply 2. So, if you're using a language that supports a base-2 log, then the first part of that formula should just become: [CODE]2 * log2 ( ... )[/CODE] Both the multiplier and the log's base make much more sense in context this way. Of course, if you don't have a base-2 log in your programming language or calculator, then the above constant gives you the same answer (plenty close enough) when using a base-10 log. FYI: Another formula simplification is also possible. If you're doing this by hand, it's easy to count up how many creatures of each CR to plug into the list in the formula. However, when using computers you may often simply have a list of all the individual CR's without having them pre-counted. If this is the case, then you can simplify the summation by removing the "N(i)" term entirely and just have "C(i)" be each monster's CR (for "k" monsters). It produces the same result and you don't have to count up matching CR's in advance. [I]Just as a crazy curiosity, in my favorite programming language the above formula is coded using just 11 characters. Can anyone else's beat that?[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Determining Encounter Level
Top