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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Determining Mercenary/Hireling HPs for Castle Guard and Ship crew.
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<blockquote data-quote="howandwhy99" data-source="post: 9531254" data-attributes="member: 3192"><p>As long as your troops are human they will average to 10.5 (3d6) so no Con hp modifier is applied. If you are using a different Ability Score roll for NPCs per their class or some other selection, then use its averaged result. If you have other races intermixed, check for unit Ability Score averages and apply modifiers from the averages as needed.</p><p></p><p>Units usually share weapon type. If enemies are using a lower damage type than a D10 (your Ftrs) or D12 (your Cavs), the units will not be destroyed upon striking (all other scales being equal: 10/unit. 20/unit, etc). The unit may likely need to roll for Morale after losing over half their hp unless it has over 1HD (a non-standard human unit). If they don't break, treat their current HD as <1, the remainder. They would die from another hit.</p><p></p><p>I would advise using some men-at-arms troops instead if all Ftrs and Cavs, if only to understand the human baseline HD. They also are limited by weapon and armor type - making troop prep simple at the expense of weapon changes in the field.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 9531254, member: 3192"] As long as your troops are human they will average to 10.5 (3d6) so no Con hp modifier is applied. If you are using a different Ability Score roll for NPCs per their class or some other selection, then use its averaged result. If you have other races intermixed, check for unit Ability Score averages and apply modifiers from the averages as needed. Units usually share weapon type. If enemies are using a lower damage type than a D10 (your Ftrs) or D12 (your Cavs), the units will not be destroyed upon striking (all other scales being equal: 10/unit. 20/unit, etc). The unit may likely need to roll for Morale after losing over half their hp unless it has over 1HD (a non-standard human unit). If they don't break, treat their current HD as <1, the remainder. They would die from another hit. I would advise using some men-at-arms troops instead if all Ftrs and Cavs, if only to understand the human baseline HD. They also are limited by weapon and armor type - making troop prep simple at the expense of weapon changes in the field. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Determining Mercenary/Hireling HPs for Castle Guard and Ship crew.
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