MatrexsVigil
First Post
I've been wondering for a while--how do you determine a monster's CR if they have EoMR based powers? For example;
Dazzlefly
Small Vermin [Life, Light]
Hit Dice: 1d8 (4 hp)
Initiative: +2
Speed: 20 ft. (4 squares), fly 80 ft. (good)
Armor Class: 14 (+2 Dex, +2 natural, +1 size), touch 13, flat-footed 12
Base Attack/Grapple: -1/-1
Attack: Bite -1 melee (1d3-1)
Full Attack: Bite -1 melee (1d3-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Blind, Shine
Special Qualities: Darkvision 60 ft., vermin traits
Saves: Fort +2, Ref +2, Will +1
Abilities: Str 9, Dex 14, Con 11, Int —, Wis 12, Cha 12
Skills: Spot +5, Survival +1*, Hide -8**
Feats: —
Environment: Temperate plains, Temperate forests
Organization: Solitary (called a sparkle), glitter (2–5), or glare (11–20)
Challenge Rating: 1/2(?)
Treasure: No coins; no items
Advancement: 2–4 HD (Medium)
Level Adjustment: —
Resembling very large butterflies with wings covered in the many colors of the rainbow, dazzleflies are peaceful vermin. They are content to lazily fly from flower to flower in the spring and summer months. During colder times, dazzleflies may swarm to warmer climates, creating a light spectacle rivaling a rainbow.
Dazzleflies do not become aggressive unless threatened or attacked by [Shadow] element creatures.
Blind (Sp - Evoke Light 2/Gen 1): Twisting their bodies and tilting their wings just right, a dazzlefly can blind (Reflex DC 12 to negate) an enemy up to 30ft away for two rounds. This blindness induces a 50% miss chance, takes away all Dexterity bonuses to AC, gives +2 to all attackers' attack rolls, movement is slowed to half, and most Strength- and Dexterity- based skills suffer a -4 penalty.
Shine (Sp - Abjure Shadow 1/Gen 0): Drawing on their own ambient light energy, dazzleflies can ward themselves from shadow-based attacks. Upon using this ability, the dazzlefly enjoys Shadow, Acid, and Void resistance 5 for one minute.
Skills: Dazzleflies have a +4 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves. **Dazzleflies take a -8 racial bonus to Hide checks because of their flamboyant colors.
Without the spell-like abilities, it's almost harmless. How much would those abilities change the CR? I have no idea where to even start for this--especially how to create a forumla for determining CR. Should it based on the number of spell-like/supernatural abilities, MP cost of each of them, useable times per day? Help, please! ^^
-P.C.
Dazzlefly
Small Vermin [Life, Light]
Hit Dice: 1d8 (4 hp)
Initiative: +2
Speed: 20 ft. (4 squares), fly 80 ft. (good)
Armor Class: 14 (+2 Dex, +2 natural, +1 size), touch 13, flat-footed 12
Base Attack/Grapple: -1/-1
Attack: Bite -1 melee (1d3-1)
Full Attack: Bite -1 melee (1d3-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Blind, Shine
Special Qualities: Darkvision 60 ft., vermin traits
Saves: Fort +2, Ref +2, Will +1
Abilities: Str 9, Dex 14, Con 11, Int —, Wis 12, Cha 12
Skills: Spot +5, Survival +1*, Hide -8**
Feats: —
Environment: Temperate plains, Temperate forests
Organization: Solitary (called a sparkle), glitter (2–5), or glare (11–20)
Challenge Rating: 1/2(?)
Treasure: No coins; no items
Advancement: 2–4 HD (Medium)
Level Adjustment: —
Resembling very large butterflies with wings covered in the many colors of the rainbow, dazzleflies are peaceful vermin. They are content to lazily fly from flower to flower in the spring and summer months. During colder times, dazzleflies may swarm to warmer climates, creating a light spectacle rivaling a rainbow.
Dazzleflies do not become aggressive unless threatened or attacked by [Shadow] element creatures.
Blind (Sp - Evoke Light 2/Gen 1): Twisting their bodies and tilting their wings just right, a dazzlefly can blind (Reflex DC 12 to negate) an enemy up to 30ft away for two rounds. This blindness induces a 50% miss chance, takes away all Dexterity bonuses to AC, gives +2 to all attackers' attack rolls, movement is slowed to half, and most Strength- and Dexterity- based skills suffer a -4 penalty.
Shine (Sp - Abjure Shadow 1/Gen 0): Drawing on their own ambient light energy, dazzleflies can ward themselves from shadow-based attacks. Upon using this ability, the dazzlefly enjoys Shadow, Acid, and Void resistance 5 for one minute.
Skills: Dazzleflies have a +4 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves. **Dazzleflies take a -8 racial bonus to Hide checks because of their flamboyant colors.
Without the spell-like abilities, it's almost harmless. How much would those abilities change the CR? I have no idea where to even start for this--especially how to create a forumla for determining CR. Should it based on the number of spell-like/supernatural abilities, MP cost of each of them, useable times per day? Help, please! ^^
-P.C.
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