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General Tabletop Discussion
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Determining radius with squares
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<blockquote data-quote="drnuncheon" data-source="post: 491466" data-attributes="member: 96"><p>I can lay a ruler down and draw a 12" line a lot faster than I can count 12 squares to do the same thing without the ruler, so I'm not sure what you're getting at here.</p><p></p><p></p><p></p><p>Use miniatures (or other representations) with a 1" base, and do not allow overlapping.</p><p></p><p></p><p></p><p>If you want 'diagonals' to come out OK and you're using square-based miniatures, you need to measure melee ranges from the edge of the miniature.</p><p></p><p>If you're using round miniatures, or for ranged attacks, center-to-center is fine.</p><p></p><p>If you're using larger-than-Medium-size monsters, then measure the distance between the centers of the closest 1" section on the base.</p><p></p><p></p><p></p><p>Exactly the same as you would with squares or hexes, except without the problems of having to remain 'lined up'. Hexmaps/squaremaps are merely measuring tools, just like a ruler.</p><p></p><p>So, to move, you measure from where you are to where you want to go, and each inch is 5' of movement. You can also cut pieces of string for common ranges (like a 30' "move string"), enabling you to lay it down in your exact path (if you didn't want to walk in a straight line - to skirt a pillar or a known trap, for example, or walking along a curved wall).</p><p></p><p>To handle ranges, measure as above. You could mark your string with the various range increments for your weapon if you like.</p><p></p><p>For spell attacks, make a template and lay it over the centerpoint. Any figure whose centerpoint is covered is affected.</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 491466, member: 96"] I can lay a ruler down and draw a 12" line a lot faster than I can count 12 squares to do the same thing without the ruler, so I'm not sure what you're getting at here. Use miniatures (or other representations) with a 1" base, and do not allow overlapping. If you want 'diagonals' to come out OK and you're using square-based miniatures, you need to measure melee ranges from the edge of the miniature. If you're using round miniatures, or for ranged attacks, center-to-center is fine. If you're using larger-than-Medium-size monsters, then measure the distance between the centers of the closest 1" section on the base. Exactly the same as you would with squares or hexes, except without the problems of having to remain 'lined up'. Hexmaps/squaremaps are merely measuring tools, just like a ruler. So, to move, you measure from where you are to where you want to go, and each inch is 5' of movement. You can also cut pieces of string for common ranges (like a 30' "move string"), enabling you to lay it down in your exact path (if you didn't want to walk in a straight line - to skirt a pillar or a known trap, for example, or walking along a curved wall). To handle ranges, measure as above. You could mark your string with the various range increments for your weapon if you like. For spell attacks, make a template and lay it over the centerpoint. Any figure whose centerpoint is covered is affected. J [/QUOTE]
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