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Determining Visibility [RAW]
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<blockquote data-quote="SiCK_Boy" data-source="post: 8132876" data-attributes="member: 7026447"><p>By asking specifically for a RAW interpretation, the OP was certainly not looking for common sense. The RAW is all but common sense. It grants every combatant full 360 vision of almost unlimited range, perfect knowledge of where everyone is located in a fight, etc. None of it is realistic or common sense; as explained above by Oofta, it is an abstraction that we accept for the sake of gameplay (just like hp).</p><p></p><p>It would be more interesting to see specific examples and how different DMs would rule (if it even mattered) about whether or not a character can see another or not. And usually, it mostly matters for spellcasting purposes, and I think most DMs would allow the spell to be cast (same reason that lots of DMs don't bother with cover rules).</p></blockquote><p></p>
[QUOTE="SiCK_Boy, post: 8132876, member: 7026447"] By asking specifically for a RAW interpretation, the OP was certainly not looking for common sense. The RAW is all but common sense. It grants every combatant full 360 vision of almost unlimited range, perfect knowledge of where everyone is located in a fight, etc. None of it is realistic or common sense; as explained above by Oofta, it is an abstraction that we accept for the sake of gameplay (just like hp). It would be more interesting to see specific examples and how different DMs would rule (if it even mattered) about whether or not a character can see another or not. And usually, it mostly matters for spellcasting purposes, and I think most DMs would allow the spell to be cast (same reason that lots of DMs don't bother with cover rules). [/QUOTE]
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Determining Visibility [RAW]
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