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Deuce Traveler's Canterbury Tales OOC Thread
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<blockquote data-quote="Voadam" data-source="post: 4988588" data-attributes="member: 2209"><p>Rokugan's Courtier: d6 HD, strong will, 8 skill points, 1/2 BAB. No Armor, simple weapons plus one martial one (usually a show sword to demonstrate he is of the traditionally warrior upper class, even though he does not really every fight). First level they get +4 on charisma checks, a +1 skill bonus if they take skill focus feat, +50 gp/cha bonus to start plus once a year, and a masterwork weapon to start.</p><p></p><p>Thieves' World Player's Guide Savant: Basically an expert with a bonus skill feat and a few skill powers (noncombat) at higher levels.</p><p></p><p>TWPG Noble: Basically an aristocrat with more money and favors plus a bard type inspire that only works for class level/2 rounds (min 1).</p><p></p><p>Occult Lore Astrologer: A wizard type whose prep changes to take advantage of the changing star and planet alignments.</p><p></p><p>Wheel of Time RPG (by WotC) Noble: I think a bit like a glorified aristocrat with favors he can call in.</p><p></p><p>WoT Wanderer: A vagabond type character who gets sneak attack very late (I think something like 2d6 at 4th level, none before that). Start off with bonuses on buying or selling illicit goods.</p><p></p><p>WoT Woodsman: A nonmagical 3.0 ranger variant with favored terrain instead of favored enemy.</p><p></p><p>Dragonlance Age of Mortals Mariner: A sailor class I want to double check on.</p><p></p><p>A noble, a scholar, an astrologer, or a sailor might be interesting and fit I'd think. The scholar savant would be woefully inadequate in combat but a concept of taking back Arabic books of translated Greek philosophy and mathematics for a church or noble patron might be an easy concept for starting in Syria and heading to Cantebury.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4988588, member: 2209"] Rokugan's Courtier: d6 HD, strong will, 8 skill points, 1/2 BAB. No Armor, simple weapons plus one martial one (usually a show sword to demonstrate he is of the traditionally warrior upper class, even though he does not really every fight). First level they get +4 on charisma checks, a +1 skill bonus if they take skill focus feat, +50 gp/cha bonus to start plus once a year, and a masterwork weapon to start. Thieves' World Player's Guide Savant: Basically an expert with a bonus skill feat and a few skill powers (noncombat) at higher levels. TWPG Noble: Basically an aristocrat with more money and favors plus a bard type inspire that only works for class level/2 rounds (min 1). Occult Lore Astrologer: A wizard type whose prep changes to take advantage of the changing star and planet alignments. Wheel of Time RPG (by WotC) Noble: I think a bit like a glorified aristocrat with favors he can call in. WoT Wanderer: A vagabond type character who gets sneak attack very late (I think something like 2d6 at 4th level, none before that). Start off with bonuses on buying or selling illicit goods. WoT Woodsman: A nonmagical 3.0 ranger variant with favored terrain instead of favored enemy. Dragonlance Age of Mortals Mariner: A sailor class I want to double check on. A noble, a scholar, an astrologer, or a sailor might be interesting and fit I'd think. The scholar savant would be woefully inadequate in combat but a concept of taking back Arabic books of translated Greek philosophy and mathematics for a church or noble patron might be an easy concept for starting in Syria and heading to Cantebury. [/QUOTE]
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