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Deuce Traveler's Sewer Rats [RECRUITING 1 PLAYER]
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<blockquote data-quote="[OMENRPG]Ben" data-source="post: 5625582" data-attributes="member: 6677983"><p>Awesome, I'd love to play then. Count me aboard! </p><p></p><p>I will edit this post with my character concept pretty soon.</p><p></p><p>Oops! I accidentally rolled 19 times, instead of 18. The last roll, a 12, I will discount from my possible arrays.</p><p></p><p>A: 13, 14, 9, 15, 15, 13</p><p>B: 13, 8, 15, 15, 12, 3</p><p>C: 17, 15, 14, 13, 14, 16</p><p></p><p>As tempted as I am to take the set with an 8 and a 3, I think I will stick with set C. If the general character class and concept is approved, I will apply my attributes shortly.</p><p></p><p><strong>Character concept</strong></p><p></p><p>A goblin Scout class (complete adventurer) with the Dungeon Specialist Variant from PHBII. Specializing in tunnel climbing, crossbow fighting, and stealthy scouting. I will describe in further detail his temperament and history if the general concept is approved.</p><p></p><p><strong>Stat Arrangement</strong></p><p></p><p>Okay, so now that the scout is a go ahead (which is basically a non-magical Ranger, for those who are interested. High skills, 3/4 BAB, lots of feats, and decent damage.)</p><p></p><p>STR: 14 - 2 (racial) = 12</p><p>CON: 15</p><p>DEX: 17 + 2 (racial) = 19</p><p>WIS: 14</p><p>INT: 16</p><p>CHA: 13 - 2 (racial) = 11</p><p></p><p>Are we going to be making a Rogue's page for this game to post our character sheets? If not, I can post them here. Just wondering Deuce. </p><p></p><p><strong>Character Background</strong></p><p></p><p>Chernguk Skaltch</p><p></p><p>Chernguk was born in the warrens of the goblin slums, far removed from any dignity or righteous morality that otherwise contributed to the civilization. His mother was killed in a fight over some food to feed him, and he never knew his father. From a very young age, the streets were his only known home, but soon he found that the inherent discrimination afforded to his race, and the fact that he had to steal and beg in order to survive, living above-ground was a very dangerous proposition. </p><p></p><p>Therefore, Chernguk moved underground, where he was far more comfortable. He learned from the others that lived in the sewers how to survive, and how to carve out a profitable existence beneath the filth of the light-dwellers. He flitted from place to place, group to group, always tense and always distrusting, developing a love and a hatred for the underbelly which he called home. He first saw the freedom and the camaraderie afforded to the sewer rats when he was an adolescent, and skulked and followed behind a group of a particularly unfortunate group. They were all mortally wounded, but still managed to complete their mission. The fervor with which they approached life, and the fatalism that pervaded their mentality, was very appealing to Chernguk. </p><p></p><p>He pried what supplies he could from their heavily damaged bodies, and a few years later, dared to call himself a Sewer Rat to others. He excels in scouting ahead, his natural darkvision providing an uncanny ability that many fellow Rats find unnerving and envious. He wishes to survive, even though he has always lived on the cusp of death. He will do whatever he needs to do in order to: first survive, then accomplish his mission, then protect his companions. </p><p></p><p>He is relatively quiet, but once talking seems unable to stop. He is averse to most forms of light, even artificial light used by the other Rats, and vocally makes it clear that this is so. He understands that many of the other races less suited for underground living require such light, and begrudgingly agrees to it as long as he is not negatively affected. </p><p></p><p>He is incredibly skilled at scouting, sneaking, and scurrying into precarious or difficult positions that other rats would be incapable of reaching. He wishes to minimize damage, as he is a natural scavenger, so therefore prefers to use accurate and precise weapons such as daggers or crossbows. A single shot to a vital organ, and the entire corpse can be consumed for weeks on end.</p></blockquote><p></p>
[QUOTE="[OMENRPG]Ben, post: 5625582, member: 6677983"] Awesome, I'd love to play then. Count me aboard! I will edit this post with my character concept pretty soon. Oops! I accidentally rolled 19 times, instead of 18. The last roll, a 12, I will discount from my possible arrays. A: 13, 14, 9, 15, 15, 13 B: 13, 8, 15, 15, 12, 3 C: 17, 15, 14, 13, 14, 16 As tempted as I am to take the set with an 8 and a 3, I think I will stick with set C. If the general character class and concept is approved, I will apply my attributes shortly. [B]Character concept[/B] A goblin Scout class (complete adventurer) with the Dungeon Specialist Variant from PHBII. Specializing in tunnel climbing, crossbow fighting, and stealthy scouting. I will describe in further detail his temperament and history if the general concept is approved. [B]Stat Arrangement[/B] Okay, so now that the scout is a go ahead (which is basically a non-magical Ranger, for those who are interested. High skills, 3/4 BAB, lots of feats, and decent damage.) STR: 14 - 2 (racial) = 12 CON: 15 DEX: 17 + 2 (racial) = 19 WIS: 14 INT: 16 CHA: 13 - 2 (racial) = 11 Are we going to be making a Rogue's page for this game to post our character sheets? If not, I can post them here. Just wondering Deuce. [B]Character Background[/B] Chernguk Skaltch Chernguk was born in the warrens of the goblin slums, far removed from any dignity or righteous morality that otherwise contributed to the civilization. His mother was killed in a fight over some food to feed him, and he never knew his father. From a very young age, the streets were his only known home, but soon he found that the inherent discrimination afforded to his race, and the fact that he had to steal and beg in order to survive, living above-ground was a very dangerous proposition. Therefore, Chernguk moved underground, where he was far more comfortable. He learned from the others that lived in the sewers how to survive, and how to carve out a profitable existence beneath the filth of the light-dwellers. He flitted from place to place, group to group, always tense and always distrusting, developing a love and a hatred for the underbelly which he called home. He first saw the freedom and the camaraderie afforded to the sewer rats when he was an adolescent, and skulked and followed behind a group of a particularly unfortunate group. They were all mortally wounded, but still managed to complete their mission. The fervor with which they approached life, and the fatalism that pervaded their mentality, was very appealing to Chernguk. He pried what supplies he could from their heavily damaged bodies, and a few years later, dared to call himself a Sewer Rat to others. He excels in scouting ahead, his natural darkvision providing an uncanny ability that many fellow Rats find unnerving and envious. He wishes to survive, even though he has always lived on the cusp of death. He will do whatever he needs to do in order to: first survive, then accomplish his mission, then protect his companions. He is relatively quiet, but once talking seems unable to stop. He is averse to most forms of light, even artificial light used by the other Rats, and vocally makes it clear that this is so. He understands that many of the other races less suited for underground living require such light, and begrudgingly agrees to it as long as he is not negatively affected. He is incredibly skilled at scouting, sneaking, and scurrying into precarious or difficult positions that other rats would be incapable of reaching. He wishes to minimize damage, as he is a natural scavenger, so therefore prefers to use accurate and precise weapons such as daggers or crossbows. A single shot to a vital organ, and the entire corpse can be consumed for weeks on end. [/QUOTE]
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