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Deuce Traveler's Sewer Rats [RECRUITING 1 PLAYER]
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<blockquote data-quote="Deuce Traveler" data-source="post: 5629054" data-attributes="member: 34958"><p>Herobizkit, I also have a question on your character's skills. You are showing a +4 to skills from Int. Is this intelligence? If so, your character has a 15 Intelligence which should be a +2 to skills. Hence Spellcraft should be +6, not +8 and so on. Also, with this math, your skill point total should be 16, not 40. (2 skill points + 2 from Int bonus) X 4 =16. Again, I am not the greatest with skills, so let me know if I have erred.</p><p></p><p>Moving onto the longspear, you have your character with a +2 bonus to hit and a +3 to damage, but I believe that is supposed to be reversed. A +3 bonus to hit from being small and from strength, but a +2 damage just from strength. The warhammer also seems off, unless you are adding a +1 to damage from wielding it with two hands.</p><p></p><p>I like the idea of the flaws, and will accept them in the game so that you may have the additional feats. But only on the condition that your roleplay your character as inattentive and unreactive, as per the flaws you have chosen. You don't have to ham it up, but it should be obvious that your character is .... challenged in some ways.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 5629054, member: 34958"] Herobizkit, I also have a question on your character's skills. You are showing a +4 to skills from Int. Is this intelligence? If so, your character has a 15 Intelligence which should be a +2 to skills. Hence Spellcraft should be +6, not +8 and so on. Also, with this math, your skill point total should be 16, not 40. (2 skill points + 2 from Int bonus) X 4 =16. Again, I am not the greatest with skills, so let me know if I have erred. Moving onto the longspear, you have your character with a +2 bonus to hit and a +3 to damage, but I believe that is supposed to be reversed. A +3 bonus to hit from being small and from strength, but a +2 damage just from strength. The warhammer also seems off, unless you are adding a +1 to damage from wielding it with two hands. I like the idea of the flaws, and will accept them in the game so that you may have the additional feats. But only on the condition that your roleplay your character as inattentive and unreactive, as per the flaws you have chosen. You don't have to ham it up, but it should be obvious that your character is .... challenged in some ways. [/QUOTE]
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