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Deuce Traveler's Six Nights to Yearsend (Ptolus one-shot)
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<blockquote data-quote="Lorthanoth" data-source="post: 3884409" data-attributes="member: 3023"><p>Cool, I was going to ask for Team B as Verosh is CG and that might not go down very well with Team A's 'LN for the win!" characters. That and I'd like lion-boy to be, if not a Ptolus native, then someone who's been there long enough to feel like one.</p><p></p><p>I'll check my Player's Guide when I get back home for organisations etc - cool, I finally get a use for that book (and I got the book version for free!) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>EDIT: I'm intrigued by the Order of Iron Might (there isn't much info about them in the Guide), the Knights of the Golden Cross (although Verosh wouldn't be too keen on the religious nature of it), and he would probably sympathise with the Veridian Lords.</p><p>Enemies would be the Killravens and the Vai. It would be cool to be a pal of Rastor's.</p><p></p><p><strong></strong></p><p><strong>Verosh "the Foolish", son of Kala</strong></p><p>Blademaster</p><p>Male Litorian Swashbuckler 3/Rogue 2/Fighter 4</p><p>CG </p><p>Talks in <span style="color: DarkRed">Dark Red</span></p><p>Out of Character <span style="color: DarkSlateBlue">Dark Slate Blue</span></p><p></p><p><img src="http://i69.photobucket.com/albums/i57/Fabes_photos/litorian.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Ability Scores</strong></p><p>Str 15 (+2) [+2 racial]</p><p>Dex 22 (+6) [+2 racial, +1 level, +4 gloves of dexterity]</p><p>Con 14 (+2) [+2 racial, +2 amulet of health]</p><p>Int 15 (+2) </p><p>Wis 8 (-1)</p><p>Cha 16 (+3) [+1 level]</p><p></p><p><strong>Statistics</strong></p><p>Hit Points: 86/86 [68 base, +18 Con]</p><p>Subdual Damage: 0</p><p>Init: +6 [+6 Dex]</p><p>BAB: +8/+3 [+1 Rogue, +4 Fighter, +3 Swashbuckler]</p><p>Grap: +10[+8 base +2 Strength] </p><p>-------------------------</p><p>Armor Class: 21 [+6(Dex) +1 (ring) +4 (leather armour +2)]; touch 16; flat footed 15 [+6 Dex]</p><p>Fort: +10 [+7 class, +1 Con, +2 cloak of resistance]</p><p>Ref: +13 [+4 class, +6 Dex, +2 cloak of resistance, +1 grace]</p><p>Will: +5 [+2 class, -1 Wis, +2 cloak of resistance, +2 Iron Will]</p><p>-------------------------</p><p>Speed: 30 ft. [30 ft. base; Light load, Leather armor]</p><p></p><p><strong>Attacks</strong></p><p>Single Attack - +16 (+1 keen shortsword) [+6 Dex (finesse) +1 (weapon focus) +1 (magic)]- 1d6+7 (17-20/x2) [+2 (Str) +2 (Int) +2(Spec) +1(magic)]</p><p>or +16 (+1 cold iron shortsword) [+6 Dex (finesse) +1 (weapon focus) +1 (magic)] -1d6+7 (19-20/x2) [+2 (Str) +2 (Int) +2(Spec) +1(magic)]</p><p></p><p>Full Attack - +16/+11 (+1 keen shortsword) - 1d6+7 (17-20/x2) or +16/+11 (+1 cold iron shortsword) -1d6+7 (19-20/x2)</p><p></p><p>Two Weapon Attack - +14/+9 and +14</p><p>Special attacks: +3d6 when flanking or when target is denied Dex bonus</p><p></p><p><strong>Physical description</strong></p><p>Medium-size, 6' 5" tall, 215 lbs, 26 yrs old</p><p>Tawny fur (Dark mane, white chin), Yellow eyes, </p><p></p><p>Speaks Common, Litorian, Goblin, Orcish</p><p></p><p><strong>Skills</strong></p><p>Balance +14 [8 ranks +6(Dex]</p><p>Bluff +16 [10 ranks +3(Cha)+3(skill focus)]</p><p>Sense Motive +7 [8 ranks -1(Wis}]</p><p>Tumble +16 [10 ranks +6(Dex)]</p><p>Jump +9 [7 ranks +2(Str)]</p><p>Climb +9 [7 ranks +2(Str)]</p><p>Swim +5 [3 ranks +2(Str)]</p><p>Spot +4 [3 ranks -1(Wis) +2(racial)]</p><p>Listen +4 [3 ranks -1(Wis) +2(racial)]</p><p>Intimidate +13 [8 ranks +3(Cha) +2(racial)]</p><p>(36 pts Swashbuckler, 30 pts Rogue, 12 pts Fighter)</p><p></p><p><strong>Feats</strong></p><p>Combat Expertise [Level 3]</p><p>Improved Feint [Fighter bonus Level 1]</p><p>Skill Focus (bluff) [Level 1]</p><p>Weapon Finesse [Swashbuckler Level 1 (bonus)]</p><p>Daring Outlaw (from Complete Scoundrel) [Level 6] </p><p>Weapon focus - short sword [Fighter bonus Level 2]</p><p>Weapon specialisation - short sword [Fighter bonus Level 4]</p><p>Iron Will [Level 9]</p><p></p><p><strong>Litorian Traits</strong></p><p>Medium-size</p><p>Speed 30 ft.</p><p>Low-light vision</p><p>Scent - A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges.</p><p>+2 racial bonus to Intimidate, Search, Spot, Listen and Survival</p><p>Favored Class: Ranger</p><p></p><p><strong>Class Abilities</strong></p><p>Sneak Attack +3d6 (daring outlaw)</p><p>Trap finding</p><p>Evasion </p><p>Trap sense +1</p><p>Insightful Strike - adds Int bonus to damage</p><p>Dodge Bonus +1 (daring outlaw)</p><p>grace +1 to Reflex saves</p><p></p><p><strong>Magical and Psionic gear</strong></p><p>gloves of dexterity +4 (16,000) </p><p>cold iron +1 shortsword (4330) 'Demonfoe'</p><p>ring of protection +1 (2000) </p><p>Keen +1 shortsword (8310) 'Kala's blade'</p><p>cloak of resistance +2 (400) </p><p>Leather armour +2 (4160) </p><p>potion (cure moderate wounds) (300)</p><p>amulet of health +2 (4000) dire bear tooth necklace</p><p><a href="http://www.d20srd.org/srd/psionic/items/psionicTattoos.htm" target="_blank">Psionic tattoo</a> (<a href="http://www.d20srd.org/srd/psionic/powers/biofeedback.htm" target="_blank">Biofeedback</a>) costs 300 as a 2nd level power</p><p>Psionic tattoo (<a href="http://www.d20srd.org/srd/psionic/powers/emptyMind.htm" target="_blank">Empty Mind</a>) 50</p><p>silversheen 250</p><p>Quaal's feather token (bird) 300</p><p>Potion of cure serious wounds 750</p><p></p><p><strong>Normal gear</strong></p><p>Traveller's outfit 1</p><p>Courtier's outfit (with appropriate jewelery) 80</p><p>caltrops 1</p><p>Composite short bow 75</p><p>Alchemical Silver Arrows (20) 3</p><p>Belt pouch 1</p><p>Ink 8</p><p>Ink pen 1sp</p><p>sheets of paper (10) 4gp</p><p></p><p></p><p>1115 gp 9sp</p><p></p><p> Corriban Sloan (Ranger 7), is a Viridian Lord known to live in a cabin a few miles away from Ptolus, although he often patrols far off lands taken by the barbarian tribes. He is a surprisingly strong man for his small frame, and is a marksman with his compound shortbow. Even with Ptolus reputation for stangeness, Corriban still makes others take notice of him with his slightly green-tinged, and nearly leafy skin. The mischevious Corriban met Verosh several years ago, and created a friendship through a common enjoyment of outdoor competitions such as rock climbing and hunting. Corriban usually has his ear to the natural occurences around Ptolus, but does have contacts within the city and introduced Verosh to Kaira Swanwing.</p><p></p><p>- Kaira Swansing, (Elf rogue 5/wizard 8) is the leader of the Knights of the Golden Cross, a small organization dedicated to the worship of the elder gods and the collecting of ancient knowledge. Kaira is ambitious and seeks to strengthen the dwindling order, with mixed results. She has silver hair and is quite the stunning woman for the strength of both her personality and natural beauty, along with her habit of wearing robes made from blue silk and satin. Verosh finds Kaira to be an important source of criminal activity in the city, especially those backed with demonic or supernatural power; something that has made her few friends. She and Verosh often trade stories: she of her order and their beliefs, while he speaks of his peoples' oral histories. This is something that interests Kaira, since she feels that in Verosh's stories are the shards of tales from the time of the elder gods.</p><p></p><p>- Yarek Nagel (aristocrat 4), the doddering old man of House Nagel, is known as senile, foolish, and somewhat of a buffoon. Verosh met him long ago in the Yarrow Street Forum, in Oldtown, a place where people like to get up on a soap box or philosophers give speeches. Verosh was listening to one slim philosopher speak about whether or not life was reality when he heard Yarek heckle the man from one corner of the crowd until he enraged the supposedly gentleman to the point of a confrontation. There were two hits, Yarek's cane hitting the angry man, and that man hitting the floor. Curious, Verosh followed the man and entered into a conversation with him. Now the two meet together every so often in Oldtown so that Verosh can talk of his present adventures, and Yarek can lie about the good old days.</p></blockquote><p></p>
[QUOTE="Lorthanoth, post: 3884409, member: 3023"] Cool, I was going to ask for Team B as Verosh is CG and that might not go down very well with Team A's 'LN for the win!" characters. That and I'd like lion-boy to be, if not a Ptolus native, then someone who's been there long enough to feel like one. I'll check my Player's Guide when I get back home for organisations etc - cool, I finally get a use for that book (and I got the book version for free!) :D EDIT: I'm intrigued by the Order of Iron Might (there isn't much info about them in the Guide), the Knights of the Golden Cross (although Verosh wouldn't be too keen on the religious nature of it), and he would probably sympathise with the Veridian Lords. Enemies would be the Killravens and the Vai. It would be cool to be a pal of Rastor's. [B] Verosh "the Foolish", son of Kala[/B] Blademaster Male Litorian Swashbuckler 3/Rogue 2/Fighter 4 CG Talks in [COLOR=DarkRed]Dark Red[/COLOR] Out of Character [COLOR=DarkSlateBlue]Dark Slate Blue[/COLOR] [IMG]http://i69.photobucket.com/albums/i57/Fabes_photos/litorian.gif[/IMG] [B]Ability Scores[/B] Str 15 (+2) [+2 racial] Dex 22 (+6) [+2 racial, +1 level, +4 gloves of dexterity] Con 14 (+2) [+2 racial, +2 amulet of health] Int 15 (+2) Wis 8 (-1) Cha 16 (+3) [+1 level] [B]Statistics[/B] Hit Points: 86/86 [68 base, +18 Con] Subdual Damage: 0 Init: +6 [+6 Dex] BAB: +8/+3 [+1 Rogue, +4 Fighter, +3 Swashbuckler] Grap: +10[+8 base +2 Strength] ------------------------- Armor Class: 21 [+6(Dex) +1 (ring) +4 (leather armour +2)]; touch 16; flat footed 15 [+6 Dex] Fort: +10 [+7 class, +1 Con, +2 cloak of resistance] Ref: +13 [+4 class, +6 Dex, +2 cloak of resistance, +1 grace] Will: +5 [+2 class, -1 Wis, +2 cloak of resistance, +2 Iron Will] ------------------------- Speed: 30 ft. [30 ft. base; Light load, Leather armor] [B]Attacks[/B] Single Attack - +16 (+1 keen shortsword) [+6 Dex (finesse) +1 (weapon focus) +1 (magic)]- 1d6+7 (17-20/x2) [+2 (Str) +2 (Int) +2(Spec) +1(magic)] or +16 (+1 cold iron shortsword) [+6 Dex (finesse) +1 (weapon focus) +1 (magic)] -1d6+7 (19-20/x2) [+2 (Str) +2 (Int) +2(Spec) +1(magic)] Full Attack - +16/+11 (+1 keen shortsword) - 1d6+7 (17-20/x2) or +16/+11 (+1 cold iron shortsword) -1d6+7 (19-20/x2) Two Weapon Attack - +14/+9 and +14 Special attacks: +3d6 when flanking or when target is denied Dex bonus [B]Physical description[/B] Medium-size, 6' 5" tall, 215 lbs, 26 yrs old Tawny fur (Dark mane, white chin), Yellow eyes, Speaks Common, Litorian, Goblin, Orcish [B]Skills[/B] Balance +14 [8 ranks +6(Dex] Bluff +16 [10 ranks +3(Cha)+3(skill focus)] Sense Motive +7 [8 ranks -1(Wis}] Tumble +16 [10 ranks +6(Dex)] Jump +9 [7 ranks +2(Str)] Climb +9 [7 ranks +2(Str)] Swim +5 [3 ranks +2(Str)] Spot +4 [3 ranks -1(Wis) +2(racial)] Listen +4 [3 ranks -1(Wis) +2(racial)] Intimidate +13 [8 ranks +3(Cha) +2(racial)] (36 pts Swashbuckler, 30 pts Rogue, 12 pts Fighter) [b]Feats[/b] Combat Expertise [Level 3] Improved Feint [Fighter bonus Level 1] Skill Focus (bluff) [Level 1] Weapon Finesse [Swashbuckler Level 1 (bonus)] Daring Outlaw (from Complete Scoundrel) [Level 6] Weapon focus - short sword [Fighter bonus Level 2] Weapon specialisation - short sword [Fighter bonus Level 4] Iron Will [Level 9] [b]Litorian Traits[/b] Medium-size Speed 30 ft. Low-light vision Scent - A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges. +2 racial bonus to Intimidate, Search, Spot, Listen and Survival Favored Class: Ranger [b]Class Abilities[/b] Sneak Attack +3d6 (daring outlaw) Trap finding Evasion Trap sense +1 Insightful Strike - adds Int bonus to damage Dodge Bonus +1 (daring outlaw) grace +1 to Reflex saves [B]Magical and Psionic gear[/B] gloves of dexterity +4 (16,000) cold iron +1 shortsword (4330) 'Demonfoe' ring of protection +1 (2000) Keen +1 shortsword (8310) 'Kala's blade' cloak of resistance +2 (400) Leather armour +2 (4160) potion (cure moderate wounds) (300) amulet of health +2 (4000) dire bear tooth necklace [URL=http://www.d20srd.org/srd/psionic/items/psionicTattoos.htm]Psionic tattoo[/URL] ([URL=http://www.d20srd.org/srd/psionic/powers/biofeedback.htm]Biofeedback[/URL]) costs 300 as a 2nd level power Psionic tattoo ([URL=http://www.d20srd.org/srd/psionic/powers/emptyMind.htm]Empty Mind[/URL]) 50 silversheen 250 Quaal's feather token (bird) 300 Potion of cure serious wounds 750 [B]Normal gear[/B] Traveller's outfit 1 Courtier's outfit (with appropriate jewelery) 80 caltrops 1 Composite short bow 75 Alchemical Silver Arrows (20) 3 Belt pouch 1 Ink 8 Ink pen 1sp sheets of paper (10) 4gp 1115 gp 9sp Corriban Sloan (Ranger 7), is a Viridian Lord known to live in a cabin a few miles away from Ptolus, although he often patrols far off lands taken by the barbarian tribes. He is a surprisingly strong man for his small frame, and is a marksman with his compound shortbow. Even with Ptolus reputation for stangeness, Corriban still makes others take notice of him with his slightly green-tinged, and nearly leafy skin. The mischevious Corriban met Verosh several years ago, and created a friendship through a common enjoyment of outdoor competitions such as rock climbing and hunting. Corriban usually has his ear to the natural occurences around Ptolus, but does have contacts within the city and introduced Verosh to Kaira Swanwing. - Kaira Swansing, (Elf rogue 5/wizard 8) is the leader of the Knights of the Golden Cross, a small organization dedicated to the worship of the elder gods and the collecting of ancient knowledge. Kaira is ambitious and seeks to strengthen the dwindling order, with mixed results. She has silver hair and is quite the stunning woman for the strength of both her personality and natural beauty, along with her habit of wearing robes made from blue silk and satin. Verosh finds Kaira to be an important source of criminal activity in the city, especially those backed with demonic or supernatural power; something that has made her few friends. She and Verosh often trade stories: she of her order and their beliefs, while he speaks of his peoples' oral histories. This is something that interests Kaira, since she feels that in Verosh's stories are the shards of tales from the time of the elder gods. - Yarek Nagel (aristocrat 4), the doddering old man of House Nagel, is known as senile, foolish, and somewhat of a buffoon. Verosh met him long ago in the Yarrow Street Forum, in Oldtown, a place where people like to get up on a soap box or philosophers give speeches. Verosh was listening to one slim philosopher speak about whether or not life was reality when he heard Yarek heckle the man from one corner of the crowd until he enraged the supposedly gentleman to the point of a confrontation. There were two hits, Yarek's cane hitting the angry man, and that man hitting the floor. Curious, Verosh followed the man and entered into a conversation with him. Now the two meet together every so often in Oldtown so that Verosh can talk of his present adventures, and Yarek can lie about the good old days. [/QUOTE]
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