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Deuce Traveler's Six Nights to Yearsend (Ptolus one-shot)
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<blockquote data-quote="bedford" data-source="post: 3886515" data-attributes="member: 54773"><p>Here are the stats of my character in hybrid form. I will be doing all my adventuring in that form (more on that in the backround story) </p><p></p><p>Skrymer</p><p>Male Human, werebear 1+2LA, barbarian 1, fighter 2, warshaper 4</p><p>Alignment:chaoticl Good</p><p>Age: 42</p><p>Appearance: 10.6 2890 lbs. dark brown fur unusualy large claws and fangs even for a hybrid bear of this considerable size. usualy wears a spiked breastplate and carries no weapons exept his natural ones. </p><p> </p><p></p><p>Statistics</p><p>Str: 33 (11) 19 +1 from level, +6 wb, +4 warshaper, +4 belt </p><p>Dex:16 (3) +2 wb</p><p>Con: 32 (11) 18+1 from level +8 wb, +4 werebear, +2 ioun stone </p><p>Int: 11 (-)</p><p>Wis:13(1) </p><p>Cha: 10</p><p></p><p>Hit Points:base 57+88 con=145</p><p>Armor Class: base 10 -1 size, +7 natural, +3 dex, +6 armor, magic +2 =27</p><p>Initiative: +3 (Dex)</p><p>BAB: +6</p><p>Grapple: 25</p><p>Speed: 50</p><p></p><p>Saves</p><p>Fort: +10 (7 base, 3 CON, )</p><p>Reflex:+5 (2 base, 3 DEX, )</p><p>Will: +3 (2 base, 1 WIS)</p><p></p><p>Attacks</p><p>Melee 2 x claws +17 (2d6+11), bite +13 (2d6+6)</p><p></p><p>while grappling 2d6+1d8+22</p><p>while pinning 2d6+1d12+1d8+22</p><p></p><p>Special Abilities</p><p>fast healing 2</p><p>damage reduction 15/silver</p><p>morphic reach 15</p><p>imune to critical hits</p><p>barbarians rage</p><p>fast movement</p><p></p><p></p><p></p><p>Feats</p><p>improved unarmed strike</p><p>improved grapple</p><p>earths embrace</p><p>crushing hug </p><p>power attack</p><p>improved natural attack claw</p><p></p><p></p><p></p><p>Skills:</p><p>survival +11 (10 ranks, +1 Wis)</p><p>swim +17 (1 rank, +16 Str)</p><p>Listen +4 (3 ranks, +1 Wis)</p><p>jump +17 (1ranks, +16 Str)</p><p>intimidate +1+ (10 ranks, +0 Cha)</p><p>sence motive +8(7 ranks, +1 Wis)</p><p></p><p></p><p></p><p></p><p>Equipment</p><p>Amulet of Mighty Fists +1 6000</p><p>Belt of Giant Strength +4 16000</p><p>spiked breastplate +1 armor 3000 (1,250 x2 )</p><p>ring of protection +2 8000</p><p>pink ioun stone +2 con 8000</p><p></p><p></p><p></p><p>Gold:8000</p><p></p><p></p><p></p><p></p><p>Backround</p><p>Skrymer was born a werebear and grew up with a tribe of barbarians. when most of the tribe was killed in a war with more "civilised" people from the south skrymer was</p><p> involuntarily made a gladiator. The arena fighting came naturaly to the violent werebear and it didn't take long before he was one of the most famous gladiators in al of the the city, after years of sucsessfull fighting he won his freedom and now wonders the streets of Pttolus as a free man. He plans to stick around for a while longer before heading north back to his homeland.</p><p></p><p></p><p></p><p> </p><p>character's contacts:</p><p></p><p>- Helling 'Hell' Manstriker (Half-Orc Fighter 10), is a retired fighter and now a trainer and promoter of gladiators that Skrymer had the pleasure (and sometimes unfortune) of working with throughout his gladiatorial career. Ol' Hell had the ability to talk Skrymer into several fights that dealt with taking on multiple opponents at once, and there were times when the werebear was convinced that the other side was using poisons and other tactics to cheat. Skrymer's complaints to Hell went on deaf ears, and he eventually cancelled his arrangements with the half-orc, but he is still friendly to the werebear and can sometimes be relied upon to know of recent events in Ptolus' criminal underground.</p><p></p><p>- Hennam (Female half-elf, Warrior 1/Druid 6), is a young woman that Skrymer once met while paying his respects for a fallen comrade in Ptolus' Necropolis. She lives on Clasthamus Isle, which is one of the rare, uncorrupted places of peace and meditation that can still be found within this increasingly dangerous portion of the city. Hennam is always eager for company that brings news of the rest of Ptolus, and her curious nature also means that she sometimes sees things in her portion of the city that can be valuable.</p><p>__________________</p></blockquote><p></p>
[QUOTE="bedford, post: 3886515, member: 54773"] Here are the stats of my character in hybrid form. I will be doing all my adventuring in that form (more on that in the backround story) Skrymer Male Human, werebear 1+2LA, barbarian 1, fighter 2, warshaper 4 Alignment:chaoticl Good Age: 42 Appearance: 10.6 2890 lbs. dark brown fur unusualy large claws and fangs even for a hybrid bear of this considerable size. usualy wears a spiked breastplate and carries no weapons exept his natural ones. Statistics Str: 33 (11) 19 +1 from level, +6 wb, +4 warshaper, +4 belt Dex:16 (3) +2 wb Con: 32 (11) 18+1 from level +8 wb, +4 werebear, +2 ioun stone Int: 11 (-) Wis:13(1) Cha: 10 Hit Points:base 57+88 con=145 Armor Class: base 10 -1 size, +7 natural, +3 dex, +6 armor, magic +2 =27 Initiative: +3 (Dex) BAB: +6 Grapple: 25 Speed: 50 Saves Fort: +10 (7 base, 3 CON, ) Reflex:+5 (2 base, 3 DEX, ) Will: +3 (2 base, 1 WIS) Attacks Melee 2 x claws +17 (2d6+11), bite +13 (2d6+6) while grappling 2d6+1d8+22 while pinning 2d6+1d12+1d8+22 Special Abilities fast healing 2 damage reduction 15/silver morphic reach 15 imune to critical hits barbarians rage fast movement Feats improved unarmed strike improved grapple earths embrace crushing hug power attack improved natural attack claw Skills: survival +11 (10 ranks, +1 Wis) swim +17 (1 rank, +16 Str) Listen +4 (3 ranks, +1 Wis) jump +17 (1ranks, +16 Str) intimidate +1+ (10 ranks, +0 Cha) sence motive +8(7 ranks, +1 Wis) Equipment Amulet of Mighty Fists +1 6000 Belt of Giant Strength +4 16000 spiked breastplate +1 armor 3000 (1,250 x2 ) ring of protection +2 8000 pink ioun stone +2 con 8000 Gold:8000 Backround Skrymer was born a werebear and grew up with a tribe of barbarians. when most of the tribe was killed in a war with more "civilised" people from the south skrymer was involuntarily made a gladiator. The arena fighting came naturaly to the violent werebear and it didn't take long before he was one of the most famous gladiators in al of the the city, after years of sucsessfull fighting he won his freedom and now wonders the streets of Pttolus as a free man. He plans to stick around for a while longer before heading north back to his homeland. character's contacts: - Helling 'Hell' Manstriker (Half-Orc Fighter 10), is a retired fighter and now a trainer and promoter of gladiators that Skrymer had the pleasure (and sometimes unfortune) of working with throughout his gladiatorial career. Ol' Hell had the ability to talk Skrymer into several fights that dealt with taking on multiple opponents at once, and there were times when the werebear was convinced that the other side was using poisons and other tactics to cheat. Skrymer's complaints to Hell went on deaf ears, and he eventually cancelled his arrangements with the half-orc, but he is still friendly to the werebear and can sometimes be relied upon to know of recent events in Ptolus' criminal underground. - Hennam (Female half-elf, Warrior 1/Druid 6), is a young woman that Skrymer once met while paying his respects for a fallen comrade in Ptolus' Necropolis. She lives on Clasthamus Isle, which is one of the rare, uncorrupted places of peace and meditation that can still be found within this increasingly dangerous portion of the city. Hennam is always eager for company that brings news of the rest of Ptolus, and her curious nature also means that she sometimes sees things in her portion of the city that can be valuable. __________________ [/QUOTE]
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