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Deus Arctica Rerecruitment (Offisite)
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<blockquote data-quote="ender_wiggin" data-source="post: 4012095" data-attributes="member: 21629"><p><strong>Game Title</strong>: Deus Arctica</p><p><strong>System</strong>: d20 (Iron Heroes)</p><p><strong>Players Wanted</strong>: 1-2 more</p><p><strong>Expected Posting Rate</strong>: 1 per day</p><p></p><p><em>Hrognan limped over to the nearest rock and checked his wounds. The tip of a javelin had gone about an inch into his left thigh. He gritted his teeth as he removed the stone tip and threw what was left of the spear into the rapids. The water would carry the broken spear and Hrognan’s blood all the way down to the city of Oru, where perhaps some little girl would carefully gather the precious water into a bucket and haul it miles to her home. That was a mistake, the tribal realized. They could have used the speartip.</em></p><p><em></em></p><p><em>The Nath River’s sudden impotence. That was the root cause of everything that had happened. Decades, in some cases centuries, of carefully constructed alliances and pacts between the tribes had, within a span of three years, completed disintegrated. As the river’s strength waned, so did the available resources in the harsh snowy foothills. And when men could no longer take resources from the land, they took from each other.</em></p><p><em></em></p><p><em>At first, Hrognan hoped that the trouble would pass – that the river would return to his normal power, and that plants would grow and animals would eat the plants and tribesmen would eat the animals instead of each other. But hope was a luxury now. Life had become a battle for survival, and it was time to fight. Hrognan looked around at the casualties.</em></p><p><em></em></p><p><em>His tribe had fought well today. Ten, maybe fifteen victims, cut down by spears, javelins, and the occasional axe lay bloodied in the snow, their innards steaming in the frosty morning air. “Ice them before they get stiff!” Hrognan shouted. Sometimes, it would be days before they stumbled upon another tribe, and he didn’t their food to spoil.</em></p><p><em></em></p><p>-----------------------------------------------------------------------------------------------------------------</p><p></p><p>Hi everyone! I am recruiting here (re-recruiting, really) for a game that is currently running at PbP House. It’s been about 8.5 months since Deus Arctica started, and we are now one of the largest running games on that site. One of the original five players has dropped, and another is posting erratically at the moment, so I am taking the time to snag 1 or 2 more players for this game.</p><p></p><p>This game takes place in my homebrew world Arius, on a northern, mountainous island near the city Oru. The original recruitment thread is <a href="http://pbphouse.com/portal/index.php?option=com_smf&Itemid=100&topic=211.0" target="_blank">HERE</a>. More details about Arius can be found on the wiki, <a href="http://pbphouse.com/portal/index.php?option=com_openwiki&Itemid=40&id=ender_wiggin:arius:home" target="_blank">HERE</a> (particularly relevant is the section about Oru’s mythical origin <a href="http://pbphouse.com/portal/index.php?option=com_openwiki&Itemid=40&id=ender_wiggin:arius:oru" target="_blank">HERE</a>), and the game forum is located <a href="http://pbphouse.com/portal/index.php?option=com_smf&Itemid=100&board=62.0" target="_blank">HERE</a>.</p><p></p><p><strong>The Story Thus Far</strong></p><p>One unlikely morning, Oru was infiltrated by a servant of Igni. The servant, possessing magical ability, murdered a godchosen of Garland and assaulted a community leader before he was killed. In response to his attack and to the worsening condition of the Nath River, a small team has assembled to travel north of Oru into the mountains, convinced that the plight of the river and the servant’s presence are the same mystery. Each has their own reason for going:</p><ul> <li data-xf-list-type="ul">Belthesar [a berserker] is a young man in the Frostrogh clan who must complete a rite of passage in the dangerous foothills.</li> </ul> <ul> <li data-xf-list-type="ul">Aja [an executioner] is a teenage girl looking for her father, who disappeared on his own mission to the north about a month prior to the beginning of the story.</li> </ul> <ul> <li data-xf-list-type="ul">Vernan [a hunter] is a war veteran who has watched his daughter suffer economically from the river’s drying. Unable to help her financially, he must now travel north to discover what has caused the river to unexpectedly stop flowing.</li> </ul> <ul> <li data-xf-list-type="ul">Shaltu [a harrier] is an honest courier for Oru who was the victim of a strange magical aberration during the servant’s attack. She has reason to believe that unless she will die in 30-40 days unless she finds a solution – a solution that lies somewhere in the mountains north of Oru.</li> </ul> <ul> <li data-xf-list-type="ul">Sayda [a champion] is a godchosen of Garland, the god of War, an emigrant to Oru. She was instructed by her commander to initiate a foray into the north as a result of her brethren’s assassination, to discover more information about why he was killed.</li> </ul><p></p><p>The group was well-prepared for the task and was met initially with hospitality from a couple living in the wilderness, but after traveling into the harsher foothills encountered hostile tribals. Eventually captured, the group was given a chance to win their survival by traveling unarmed to the resting place of the tribe’s Savior – an enigmatic figure revealed to be Belthesar’s ancestor. In addition, Aja discovered that her father, Orlo, had suffered a similar fate in the foothills a month ago, having gotten himself trapped deep in the Savior’s cavernous tomb.</p><p></p><p>After paying respects to Melchior Frostrogh, the tribal’s Savior, and rescuing Aja’s father, who had suffered gravely from the effects of malnourishment, they group sought an exit to the cave, choosing a more dangerous route for speed, as Orlo’s condition was precipitous at best.</p><p></p><p><strong>Joining the Game</strong></p><p>I use Iron Heroes to run this game. However, I asked this in the original recruitment thread and I will ask it again – please do not let unfamiliarity with the system prevent you from playing. Obviously, experience is a plus, but an affinity for the story and a steady posting rate are <em>far</em> more important than knowing the rules for combat.</p><p></p><p>New characters will probably be drawn from the population of wildsmen that dot the foothills 70 to 150 hundred miles north of Oru. The social structure there is predominantly tribal and nomadic. There may be other sources for new characters, but I can’t guarantee that I’ll allow all ideas. Incoming recruits will begin at 5th level, with 31p point buy. Details can be discussed later.</p></blockquote><p></p>
[QUOTE="ender_wiggin, post: 4012095, member: 21629"] [b]Game Title[/b]: Deus Arctica [b]System[/b]: d20 (Iron Heroes) [b]Players Wanted[/b]: 1-2 more [b]Expected Posting Rate[/b]: 1 per day [i]Hrognan limped over to the nearest rock and checked his wounds. The tip of a javelin had gone about an inch into his left thigh. He gritted his teeth as he removed the stone tip and threw what was left of the spear into the rapids. The water would carry the broken spear and Hrognan’s blood all the way down to the city of Oru, where perhaps some little girl would carefully gather the precious water into a bucket and haul it miles to her home. That was a mistake, the tribal realized. They could have used the speartip. The Nath River’s sudden impotence. That was the root cause of everything that had happened. Decades, in some cases centuries, of carefully constructed alliances and pacts between the tribes had, within a span of three years, completed disintegrated. As the river’s strength waned, so did the available resources in the harsh snowy foothills. And when men could no longer take resources from the land, they took from each other. At first, Hrognan hoped that the trouble would pass – that the river would return to his normal power, and that plants would grow and animals would eat the plants and tribesmen would eat the animals instead of each other. But hope was a luxury now. Life had become a battle for survival, and it was time to fight. Hrognan looked around at the casualties. His tribe had fought well today. Ten, maybe fifteen victims, cut down by spears, javelins, and the occasional axe lay bloodied in the snow, their innards steaming in the frosty morning air. “Ice them before they get stiff!” Hrognan shouted. Sometimes, it would be days before they stumbled upon another tribe, and he didn’t their food to spoil. [/i] ----------------------------------------------------------------------------------------------------------------- Hi everyone! I am recruiting here (re-recruiting, really) for a game that is currently running at PbP House. It’s been about 8.5 months since Deus Arctica started, and we are now one of the largest running games on that site. One of the original five players has dropped, and another is posting erratically at the moment, so I am taking the time to snag 1 or 2 more players for this game. This game takes place in my homebrew world Arius, on a northern, mountainous island near the city Oru. The original recruitment thread is [url=http://pbphouse.com/portal/index.php?option=com_smf&Itemid=100&topic=211.0]HERE[/url]. More details about Arius can be found on the wiki, [url=http://pbphouse.com/portal/index.php?option=com_openwiki&Itemid=40&id=ender_wiggin:arius:home]HERE[/url] (particularly relevant is the section about Oru’s mythical origin [url=http://pbphouse.com/portal/index.php?option=com_openwiki&Itemid=40&id=ender_wiggin:arius:oru]HERE[/url]), and the game forum is located [url=http://pbphouse.com/portal/index.php?option=com_smf&Itemid=100&board=62.0]HERE[/url]. [b]The Story Thus Far[/b] One unlikely morning, Oru was infiltrated by a servant of Igni. The servant, possessing magical ability, murdered a godchosen of Garland and assaulted a community leader before he was killed. In response to his attack and to the worsening condition of the Nath River, a small team has assembled to travel north of Oru into the mountains, convinced that the plight of the river and the servant’s presence are the same mystery. Each has their own reason for going: [list]Belthesar [a berserker] is a young man in the Frostrogh clan who must complete a rite of passage in the dangerous foothills.[/list] [list]Aja [an executioner] is a teenage girl looking for her father, who disappeared on his own mission to the north about a month prior to the beginning of the story.[/list] [list]Vernan [a hunter] is a war veteran who has watched his daughter suffer economically from the river’s drying. Unable to help her financially, he must now travel north to discover what has caused the river to unexpectedly stop flowing.[/list] [list]Shaltu [a harrier] is an honest courier for Oru who was the victim of a strange magical aberration during the servant’s attack. She has reason to believe that unless she will die in 30-40 days unless she finds a solution – a solution that lies somewhere in the mountains north of Oru.[/list] [list]Sayda [a champion] is a godchosen of Garland, the god of War, an emigrant to Oru. She was instructed by her commander to initiate a foray into the north as a result of her brethren’s assassination, to discover more information about why he was killed.[/list] The group was well-prepared for the task and was met initially with hospitality from a couple living in the wilderness, but after traveling into the harsher foothills encountered hostile tribals. Eventually captured, the group was given a chance to win their survival by traveling unarmed to the resting place of the tribe’s Savior – an enigmatic figure revealed to be Belthesar’s ancestor. In addition, Aja discovered that her father, Orlo, had suffered a similar fate in the foothills a month ago, having gotten himself trapped deep in the Savior’s cavernous tomb. After paying respects to Melchior Frostrogh, the tribal’s Savior, and rescuing Aja’s father, who had suffered gravely from the effects of malnourishment, they group sought an exit to the cave, choosing a more dangerous route for speed, as Orlo’s condition was precipitous at best. [b]Joining the Game[/b] I use Iron Heroes to run this game. However, I asked this in the original recruitment thread and I will ask it again – please do not let unfamiliarity with the system prevent you from playing. Obviously, experience is a plus, but an affinity for the story and a steady posting rate are [i]far[/i] more important than knowing the rules for combat. New characters will probably be drawn from the population of wildsmen that dot the foothills 70 to 150 hundred miles north of Oru. The social structure there is predominantly tribal and nomadic. There may be other sources for new characters, but I can’t guarantee that I’ll allow all ideas. Incoming recruits will begin at 5th level, with 31p point buy. Details can be discussed later. [/QUOTE]
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