Deus Ex - Implants

Kae'Yoss

First Post
We're going to play d20 Modern with a Deus Ex - Like Scenario, with covert ops, conspiracies, and the like. Playing around 2050, we intend to introduce implants into the game, using FX Items rules, and I wonder what the purchace DC's would be, or how to create them:

Implants that give you a

a +2 equipment to an ability score
Natural Armor
a +10 (or maybe just +5) equipment bonus to certain skills
low-light vision and/or darkvision
a bonus to attack rolls

Also, I appreciate any ideas for additional implants, working like those in Deus Ex.
 

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It's hard to say what the DCs should be. Urban Arcana will have rules for creating and pricing FX Items, much like the DMG has rules for creating and pricing Magic Items, so I look forward to its release.
 

The strength implants:
1) +5 strength per level, only to lifting. This will double the lifting capacity for each level.
2) +4 to strength per level, only to to hit and damage.

1) Natural healing: Fast healing 2 or 3 per level.

These were the ones I used when playing Deus Ex, and I dont remember the others (except the crappy ones, like radiation protection and stuff)
 

To hell with Prices. We'll just won't create a marked for them, making them only available as a revard, and we don't need prices.


+2 To hit and Damage per level is far to much!
 

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