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<blockquote data-quote="Eryndur" data-source="post: 3867862" data-attributes="member: 2910"><p>Fixem feels a shiver run through him as his composite plating glows briefly at Craft's touch. [Fixem is now +1 AC.]</p><p></p><p>Inside the fiery inferno that used to be a tent, Dog collects what appears to be seven clockwork mechanisms with folded filigreed wings. [Collecting these is a standard action.] He remembers that there is a watering trough near the horse pickets, where her donkey is also tied.</p><p></p><p>The two Cyran guards move quickly to protect the colonel, who is not wearing any armor, much to his dismay. Just in the nick of time, too, as the remaining goblin archers shoot a volley in their direction.</p><p></p><p>Grace takes advantage of the distraction to swing mightily at the nearest archer. [AoO. <a href="http://invisiblecastle.com/find.py?id=1349803" target="_blank">1d20+3=12. Failure.</a>] The little feral creature dodges the wild swing and is able to get off a shot anyway. One arrow takes a guard in the throat, and he collapses, clutching his throat as blood jets between his fingers. The other guard takes an arrow in his shield, and he moves directly in front of Dansern, stepping over his fallen brother. The other arrows fall short of the mark. </p><p></p><p>Another swarmed guard falls under hacking, wickedly curved blades. The goblins look up from their handiwork, blood-spattered, and make a break to the other end of the hill, apparently to help protect their hobgoblin commander.</p><p></p><p>The skirmishers behind the archers race forward, blades beared. Three clash with you. One swings low under Erran's guard, but the half-elf manages to roll sideways and avoid the blow. Another goblin engages with Grace, but ends up looking stupidly at his weapon as it clangs uselessly off of the paladin's rock-hard hide. Another makes a break for the colonel, but knows it needs to get through Fixem's towering form first. It attempts to hamstring the warforged, but Fixem barely notices the annoyance as its blade doesn't even leave a mark. </p><p></p><p>The remaining three goblins race forward, but cannot engage this round.</p><p></p><p>In the distance, the hobgoblin picks himself up and shoots his clawed right hand forward. Two shimmering bolts of yellow energy fly unerringly across the plateau and ram home into Colonel Dansern chest. He moans in pain as his lone guard looks frantically around for the source of the attack.</p><p></p><p>[sblock=OOC]End of Round 1. Your turn. Redclaw, let me know if you want to use your last post as this round's action. You can change it if you wish. Updated map:<a href="http://allyoucanupload.webshots.com/v/2000587398104674415" target="_blank"><img src="http://aycu15.webshots.com/image/32254/2000587398104674415_rs.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a>[/sblock]</p></blockquote><p></p>
[QUOTE="Eryndur, post: 3867862, member: 2910"] Fixem feels a shiver run through him as his composite plating glows briefly at Craft's touch. [Fixem is now +1 AC.] Inside the fiery inferno that used to be a tent, Dog collects what appears to be seven clockwork mechanisms with folded filigreed wings. [Collecting these is a standard action.] He remembers that there is a watering trough near the horse pickets, where her donkey is also tied. The two Cyran guards move quickly to protect the colonel, who is not wearing any armor, much to his dismay. Just in the nick of time, too, as the remaining goblin archers shoot a volley in their direction. Grace takes advantage of the distraction to swing mightily at the nearest archer. [AoO. [url=http://invisiblecastle.com/find.py?id=1349803]1d20+3=12. Failure.[/url]] The little feral creature dodges the wild swing and is able to get off a shot anyway. One arrow takes a guard in the throat, and he collapses, clutching his throat as blood jets between his fingers. The other guard takes an arrow in his shield, and he moves directly in front of Dansern, stepping over his fallen brother. The other arrows fall short of the mark. Another swarmed guard falls under hacking, wickedly curved blades. The goblins look up from their handiwork, blood-spattered, and make a break to the other end of the hill, apparently to help protect their hobgoblin commander. The skirmishers behind the archers race forward, blades beared. Three clash with you. One swings low under Erran's guard, but the half-elf manages to roll sideways and avoid the blow. Another goblin engages with Grace, but ends up looking stupidly at his weapon as it clangs uselessly off of the paladin's rock-hard hide. Another makes a break for the colonel, but knows it needs to get through Fixem's towering form first. It attempts to hamstring the warforged, but Fixem barely notices the annoyance as its blade doesn't even leave a mark. The remaining three goblins race forward, but cannot engage this round. In the distance, the hobgoblin picks himself up and shoots his clawed right hand forward. Two shimmering bolts of yellow energy fly unerringly across the plateau and ram home into Colonel Dansern chest. He moans in pain as his lone guard looks frantically around for the source of the attack. [sblock=OOC]End of Round 1. Your turn. Redclaw, let me know if you want to use your last post as this round's action. You can change it if you wish. Updated map:[URL=http://allyoucanupload.webshots.com/v/2000587398104674415][IMG]http://aycu15.webshots.com/image/32254/2000587398104674415_rs.jpg[/IMG][/URL][/sblock] [/QUOTE]
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