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<blockquote data-quote="Eryndur" data-source="post: 3882904" data-attributes="member: 2910"><p>The squad begins the arduous journey up the mountain face. Even by torchlight, the footing is treacherous, and the horses stumble more than once. The mules, of course, simply plod onward. The campfire-dotted valley below drops out of view as you ascend, and all sound recedes to the echoing clip-clop of the horses' hooves. The magical bombardment continues, but you are too focused on the next ten feet in front of you to notice.</p><p></p><p>After two hours, you reach the treeline. Only bare rock greets you ahead and above, and still no sign of the cave entrance. Your weariness pulls at your legs, and your wounds, untreated, are likewise sapping your strength. You need rest, and soon.</p><p></p><p>[sblock=OOC]Anyone with Survival can make a DC 20 roll to find an appropriate camping spot. Should everyone fail, another Survival roll at DC 15 will be required to further navigate the mountain path while exhausted.[/sblock]</p></blockquote><p></p>
[QUOTE="Eryndur, post: 3882904, member: 2910"] The squad begins the arduous journey up the mountain face. Even by torchlight, the footing is treacherous, and the horses stumble more than once. The mules, of course, simply plod onward. The campfire-dotted valley below drops out of view as you ascend, and all sound recedes to the echoing clip-clop of the horses' hooves. The magical bombardment continues, but you are too focused on the next ten feet in front of you to notice. After two hours, you reach the treeline. Only bare rock greets you ahead and above, and still no sign of the cave entrance. Your weariness pulls at your legs, and your wounds, untreated, are likewise sapping your strength. You need rest, and soon. [sblock=OOC]Anyone with Survival can make a DC 20 roll to find an appropriate camping spot. Should everyone fail, another Survival roll at DC 15 will be required to further navigate the mountain path while exhausted.[/sblock] [/QUOTE]
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