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Deva or Aasimar?
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<blockquote data-quote="Alzrius" data-source="post: 4463391" data-attributes="member: 8461"><p>Sorry, but your saying it's nonsense is nonsense. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>You're the one who pointed out that this change was made by the creative team. They did so in their capacity as game designers, and as you also pointed out, was done with the idea that it was for the better for the game. However, they have yet to point out any way in which this name-change is better for the game, save for what people may or may not read into it as an opinion. That's change for change's sake, since it's predicated on nothing more than a hope that people's opinion will match theirs.</p><p></p><p></p><p></p><p>"Nonsense." You say that word often, but I don't think you understand what it means.</p><p></p><p>The design team is under a burden of proof because they're the ones who want us to buy and play their game. Admittedly, this is a small part of it, but that rationale holds. They thought this change was an improvement to the game? Why? How? Just because they believe that this change is for the best isn't enough. If they have a reason, let's evaluate it, and if not, that is (you guessed it) change for its own sake.</p><p></p><p></p><p></p><p>That means people like the change, which is fine, but that doesn't make the change substantive. What did this alter that made an improvement to D&D as a whole?</p><p></p><p></p><p></p><p>Those people have yet to make their motivations known, so in the meantime it's a perfectly reasonable response to make our own evaluations, and state what conclusions we've come up with. I see this as indeed being change for the sake of change. If there's a substantive way in which this alteration improves upon the game, please tell me - opinion is just an opinion, I want to know what the design decision was for this. Otherwise, this is just them changing it to say they're changing it.</p><p></p><p></p><p></p><p>The audience reaction couldn't bear this out anyway, so it's rather weird that you'd mention that as though it means something. By my own definitions, it is indeed borne out, because I'm of the belief that there are no design reasons or implications behind this change, and I doubt the people at WotC had any either. If that's not the case, I welcome being proven wrong.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 4463391, member: 8461"] Sorry, but your saying it's nonsense is nonsense. :p You're the one who pointed out that this change was made by the creative team. They did so in their capacity as game designers, and as you also pointed out, was done with the idea that it was for the better for the game. However, they have yet to point out any way in which this name-change is better for the game, save for what people may or may not read into it as an opinion. That's change for change's sake, since it's predicated on nothing more than a hope that people's opinion will match theirs. "Nonsense." You say that word often, but I don't think you understand what it means. The design team is under a burden of proof because they're the ones who want us to buy and play their game. Admittedly, this is a small part of it, but that rationale holds. They thought this change was an improvement to the game? Why? How? Just because they believe that this change is for the best isn't enough. If they have a reason, let's evaluate it, and if not, that is (you guessed it) change for its own sake. That means people like the change, which is fine, but that doesn't make the change substantive. What did this alter that made an improvement to D&D as a whole? Those people have yet to make their motivations known, so in the meantime it's a perfectly reasonable response to make our own evaluations, and state what conclusions we've come up with. I see this as indeed being change for the sake of change. If there's a substantive way in which this alteration improves upon the game, please tell me - opinion is just an opinion, I want to know what the design decision was for this. Otherwise, this is just them changing it to say they're changing it. The audience reaction couldn't bear this out anyway, so it's rather weird that you'd mention that as though it means something. By my own definitions, it is indeed borne out, because I'm of the belief that there are no design reasons or implications behind this change, and I doubt the people at WotC had any either. If that's not the case, I welcome being proven wrong. [/QUOTE]
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