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Developer Video on Druid/Paladin/Expert Feedback
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<blockquote data-quote="Emberashh" data-source="post: 8967627" data-attributes="member: 7040941"><p>Ill respond to these posts in tandem. So Im of the opinion that the 5E Ranger as presented in 2014 was the most Rangery Ranger ever made.</p><p></p><p>No example of it prior or since compares, and what it got right has everything to do with the Terrain system that, despite its shortcomings, actually delivered an identity for the Ranger.</p><p></p><p>Now, that system of course wasn't perfect, and I can tell you that my personal rewrite of it (that I used in my 5E games and will be carrying forward into my own RPG) basically only resembles the original in name and concept. But the <em>sheer potential</em> of that system is what made it so appealing, and I had hoped in time that they would have expanded on it and developed it more.</p><p></p><p>But they didn't. Instead, they soft scrapped it with Tashas, giving it a rather boring set of static passives, and in OneDND, they not only stuck with that same design, but also proceeded to butcher Hunter and emphasize the Ranger even more as basically a cruddy Druid with some martial stuff.</p><p></p><p>While I'm not a fan of Rangers being spellcasters period, I could have at least lived with it if the rest of the class had improved from what we got in 2014. Not so much when all of that potential was wasted and actual abilities are getting swapped out not just for spells, but weaker spells than what they had originally. (Conjure Barrage = Trash)</p><p></p><p>And ultimately, the memes that 2014 Rangers were bad were just that. It suffered because the Exploration procedures got butchered in the transition out of Next (the games literally still designed around Exploration Turns to this day), but even the 2014 Beastmaster wasn't as bad as the memes would have you believe, and Hunter was always solid throughout 5Es existence, even as the more high powered subs came into play.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 8967627, member: 7040941"] Ill respond to these posts in tandem. So Im of the opinion that the 5E Ranger as presented in 2014 was the most Rangery Ranger ever made. No example of it prior or since compares, and what it got right has everything to do with the Terrain system that, despite its shortcomings, actually delivered an identity for the Ranger. Now, that system of course wasn't perfect, and I can tell you that my personal rewrite of it (that I used in my 5E games and will be carrying forward into my own RPG) basically only resembles the original in name and concept. But the [I]sheer potential[/I] of that system is what made it so appealing, and I had hoped in time that they would have expanded on it and developed it more. But they didn't. Instead, they soft scrapped it with Tashas, giving it a rather boring set of static passives, and in OneDND, they not only stuck with that same design, but also proceeded to butcher Hunter and emphasize the Ranger even more as basically a cruddy Druid with some martial stuff. While I'm not a fan of Rangers being spellcasters period, I could have at least lived with it if the rest of the class had improved from what we got in 2014. Not so much when all of that potential was wasted and actual abilities are getting swapped out not just for spells, but weaker spells than what they had originally. (Conjure Barrage = Trash) And ultimately, the memes that 2014 Rangers were bad were just that. It suffered because the Exploration procedures got butchered in the transition out of Next (the games literally still designed around Exploration Turns to this day), but even the 2014 Beastmaster wasn't as bad as the memes would have you believe, and Hunter was always solid throughout 5Es existence, even as the more high powered subs came into play. [/QUOTE]
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