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Developer Video on Druid/Paladin/Expert Feedback
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<blockquote data-quote="Indaarys" data-source="post: 8967859" data-attributes="member: 7040941"><p>So you're saying that you'll implement this here, but not when a Ranger ribbon explicitly calls out this possibility to everyone? </p><p></p><p></p><p></p><p>In a gritty realistic game, Id agree. In a high fantasy game where you're meant to be heroes of the multiverse, I think treating mundane travel as an appropriate challenge is tonally dissonant, even at early levels, and especially when you have a Ranger whose entire design gives the party a leg up in funamentally more dangerous places. </p><p></p><p>Plus, again, you're still conflicting with the point of a hex crawl. Navigating is the entire point, and you want to continue doing those checks even as you pass through terrains the Ranger is specialized in, because a proper Hex Crawl shouldn't be one contiguous blob of the exact same terrain in all directions. Definitely not when you pre-key each hex, and it should be statistically impossible if you're rolling for terrain instead. </p><p></p><p></p><p></p><p>Unless your Outlander has traversed every corner of the continent or read every map in existence they shouldn't be skipping a thing. And moreover, if you're not passing through a tile with an Easy Foraging DC, you don't benefit from the food. </p><p></p><p></p><p></p><p>I think what trivializes the fun is skipping mechanics just because the party is strong with them. No different than skipping Stealth just because a Druid turned into a rat. </p><p></p><p>It really begs the question of why you're setting up these scenarios to be challenges when you're just going to skip them if the players have an answer.</p></blockquote><p></p>
[QUOTE="Indaarys, post: 8967859, member: 7040941"] So you're saying that you'll implement this here, but not when a Ranger ribbon explicitly calls out this possibility to everyone? In a gritty realistic game, Id agree. In a high fantasy game where you're meant to be heroes of the multiverse, I think treating mundane travel as an appropriate challenge is tonally dissonant, even at early levels, and especially when you have a Ranger whose entire design gives the party a leg up in funamentally more dangerous places. Plus, again, you're still conflicting with the point of a hex crawl. Navigating is the entire point, and you want to continue doing those checks even as you pass through terrains the Ranger is specialized in, because a proper Hex Crawl shouldn't be one contiguous blob of the exact same terrain in all directions. Definitely not when you pre-key each hex, and it should be statistically impossible if you're rolling for terrain instead. Unless your Outlander has traversed every corner of the continent or read every map in existence they shouldn't be skipping a thing. And moreover, if you're not passing through a tile with an Easy Foraging DC, you don't benefit from the food. I think what trivializes the fun is skipping mechanics just because the party is strong with them. No different than skipping Stealth just because a Druid turned into a rat. It really begs the question of why you're setting up these scenarios to be challenges when you're just going to skip them if the players have an answer. [/QUOTE]
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