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Developer Video on Druid/Paladin/Expert Feedback
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<blockquote data-quote="Emberashh" data-source="post: 8968101" data-attributes="member: 7040941"><p>I don't think poultices requires an elaborate crafting system, namely because actual poultices aren't all that complicated to make, but also because poultices really should be distinct from your conventional potions, which should have more substantive mechanics behind them. </p><p></p><p>For my Ranger, Poultices do more as you move up the ability chain and you eventually get Salves, which are more costly variants that (relative to DND) are basically the equivalent of a lesser restoration spell. </p><p></p><p>And then with the Herbalist subclass, you get to do more with these than just heal yourself or your friends, such as using them as touch range poisons (which do admittedly cost a ingredient, but still is a far cry from the actual core crafting mechanic), as well as access to even stronger versions.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 8968101, member: 7040941"] I don't think poultices requires an elaborate crafting system, namely because actual poultices aren't all that complicated to make, but also because poultices really should be distinct from your conventional potions, which should have more substantive mechanics behind them. For my Ranger, Poultices do more as you move up the ability chain and you eventually get Salves, which are more costly variants that (relative to DND) are basically the equivalent of a lesser restoration spell. And then with the Herbalist subclass, you get to do more with these than just heal yourself or your friends, such as using them as touch range poisons (which do admittedly cost a ingredient, but still is a far cry from the actual core crafting mechanic), as well as access to even stronger versions. [/QUOTE]
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