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<blockquote data-quote="Emberashh" data-source="post: 8968115" data-attributes="member: 7040941"><p>I did write the mechanics, and for me they're resourceless (outside of the poison variants). Balance comes from being unable to use them repetitively on the same person.</p><p></p><p>IIRC (its been like 3 months since I opened that excel sheet tbh), I had it set that a poultice fades within 1d4 hours or when the character goes to sleep, whichever comes first. (This isn't a Rest based system either, for context)</p><p></p><p>Amd while that's just a long way of saying X/Day, I think the logic in it is more sound and makes a better blend of the fiction with the mechanics than just arbitrarily limiting it.</p><p></p><p>After all, the Poultice as a Ranger specific ability should reflect that its at that level.</p><p></p><p>If we're going to go out of our way to limit it, or bury it in gathering and crafting mechanics, then it should be accessible by anyone with whatever skills we want to tie into those mechanics.</p><p></p><p>If we're going to keep it as one of the things a Ranger can do and no one else, then limiting it is just falling for the same tired trap of "martials have to be realistic" that nobody likes except caster mains.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 8968115, member: 7040941"] I did write the mechanics, and for me they're resourceless (outside of the poison variants). Balance comes from being unable to use them repetitively on the same person. IIRC (its been like 3 months since I opened that excel sheet tbh), I had it set that a poultice fades within 1d4 hours or when the character goes to sleep, whichever comes first. (This isn't a Rest based system either, for context) Amd while that's just a long way of saying X/Day, I think the logic in it is more sound and makes a better blend of the fiction with the mechanics than just arbitrarily limiting it. After all, the Poultice as a Ranger specific ability should reflect that its at that level. If we're going to go out of our way to limit it, or bury it in gathering and crafting mechanics, then it should be accessible by anyone with whatever skills we want to tie into those mechanics. If we're going to keep it as one of the things a Ranger can do and no one else, then limiting it is just falling for the same tired trap of "martials have to be realistic" that nobody likes except caster mains. [/QUOTE]
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