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Developer Video on Druid/Paladin/Expert Feedback
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<blockquote data-quote="Undrave" data-source="post: 8969886" data-attributes="member: 7015698"><p>I think the base Druid should get four templates:</p><p></p><p>The Scout (tiny to small, inconspicuous animal, good stealth, no combat to speak of)</p><p>The Traveller (Ability to travel great distances, special movement modes like flight and swimming, subpar combat abilities but better than the Scout)</p><p>The Predator (Medium and up. Good damage and offense, skirmishing abilities)</p><p>The Defender (Large and up, slow speed compared to others, lots of HP and defensive features like horns or carapace)</p><p></p><p>And maybe you can slot in the ‘spend a Wildshape to summon a familiar’ option as a basic one..</p><p></p><p>Then as you level up you gain upgrades to those and the various Wildshape centric subclass could affect the different template. The Moon Druid could focus all of its upgrade on the Predator template. Especially granting the kind of abilities wolves get: pack tactic, knock down when attacking with advantage, multi attack and so forth. Maybe get a ‘Wolf in Sheep’s Clothing’ ability that lets you switch from Scout to Predator form as a bonus action or reaction without spending a new use of Wildshape! At later level you just turn into a big Spirit Wolf with magical moon marks or something.</p><p></p><p>Then you could have other variations, like my proposed bug themed druid who gets a new creepy template with wall climbing and webs or poison options. A more short-range controller type of form. And maybe the option to trade a Wildshape to summon a swarm!</p><p></p><p>The Elemental Druid and Plant Druid would also be possible.The Wildfire Druid and their powerful summon could also gain an elemental predator form, the Stone Druid would buff their Defender template, turning into incarnation of spirits of the Earth, and so forth. The Plant Druid’s new support template would let them become mighty trees with buffing abilities. Maybe their scout form would gain the ability to turn into plants at will to hide from detection.</p><p></p><p>I think this technique would lead to more thematic wildshapes while keeping them able to automatically scale with level and remain competitive picks. If you want your druid to turn into a bear from level 1 to the level 20, you can totally do it. And you don’t have to go through the Monster Manual or anything to find the best form.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8969886, member: 7015698"] I think the base Druid should get four templates: The Scout (tiny to small, inconspicuous animal, good stealth, no combat to speak of) The Traveller (Ability to travel great distances, special movement modes like flight and swimming, subpar combat abilities but better than the Scout) The Predator (Medium and up. Good damage and offense, skirmishing abilities) The Defender (Large and up, slow speed compared to others, lots of HP and defensive features like horns or carapace) And maybe you can slot in the ‘spend a Wildshape to summon a familiar’ option as a basic one.. Then as you level up you gain upgrades to those and the various Wildshape centric subclass could affect the different template. The Moon Druid could focus all of its upgrade on the Predator template. Especially granting the kind of abilities wolves get: pack tactic, knock down when attacking with advantage, multi attack and so forth. Maybe get a ‘Wolf in Sheep’s Clothing’ ability that lets you switch from Scout to Predator form as a bonus action or reaction without spending a new use of Wildshape! At later level you just turn into a big Spirit Wolf with magical moon marks or something. Then you could have other variations, like my proposed bug themed druid who gets a new creepy template with wall climbing and webs or poison options. A more short-range controller type of form. And maybe the option to trade a Wildshape to summon a swarm! The Elemental Druid and Plant Druid would also be possible.The Wildfire Druid and their powerful summon could also gain an elemental predator form, the Stone Druid would buff their Defender template, turning into incarnation of spirits of the Earth, and so forth. The Plant Druid’s new support template would let them become mighty trees with buffing abilities. Maybe their scout form would gain the ability to turn into plants at will to hide from detection. I think this technique would lead to more thematic wildshapes while keeping them able to automatically scale with level and remain competitive picks. If you want your druid to turn into a bear from level 1 to the level 20, you can totally do it. And you don’t have to go through the Monster Manual or anything to find the best form. [/QUOTE]
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