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<blockquote data-quote="Neonchameleon" data-source="post: 8970529" data-attributes="member: 87792"><p>Not after all this time. But 100k subscribers at $70/year (<a href="https://nerdvanamedia.com/gaming/dd-insider-raising-subscription-prices/18295/" target="_blank">the cheapest package as of 2009</a>) is $7 million income per year with pretty low overheads - and that was the sort of numbers that they were pulling in 2014. So <em>your own </em>estimates make 4e pretty profitable (for comparison <a href="https://www.zippia.com/paizo-careers-1572779/revenue/" target="_blank">Paizo's total revenue in 2021</a> was $12 million).</p><p></p><p>Meanwhile I note you have <em>nothing</em> to say about how 3.5 was selling in 2006 or 2007 or the <em>profitability</em> of the equally short-lived 3.5.</p><p></p><p>The big difference of course is that 3.5 made most of its money off glossy dead trees - and those are expensive. 4e managed a digital subscription. And then 5e was daft enough to let D&D Beyond eat its lunch before they bought them out for $146 million.</p><p></p><p>You mean that there's a reason that they replaced 3.0 two years into its lifetime? But didn't make the old books redundant in 4e's case I didn't declare overwhelming success - just profitability compared to the 3.5 that lasted about five years or the 3.0 that lasted two and a half.</p><p></p><p>And like I said 4e was making millions <em>in 2014</em>. That's after the launch of 5e and with no new material having come out for over a year.</p><p></p><p>So 3.0 was a failure, completely replaced after two and a half years and then 3.5 only lasted another 5 years. That's a comparable lifespan.</p><p></p><p>The biggest financial failure, of course, was 2e - which brought TSR down.</p><p></p><p>I am however interested in debunking your nonsense. Even by your own figures 4e was profitable - and didn't have to shovelware hardbacks. If you're not interested in discussing things then you can always keep quiet about them rather than spread urban legends.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8970529, member: 87792"] Not after all this time. But 100k subscribers at $70/year ([URL='https://nerdvanamedia.com/gaming/dd-insider-raising-subscription-prices/18295/']the cheapest package as of 2009[/URL]) is $7 million income per year with pretty low overheads - and that was the sort of numbers that they were pulling in 2014. So [I]your own [/I]estimates make 4e pretty profitable (for comparison [URL='https://www.zippia.com/paizo-careers-1572779/revenue/']Paizo's total revenue in 2021[/URL] was $12 million). Meanwhile I note you have [I]nothing[/I] to say about how 3.5 was selling in 2006 or 2007 or the [I]profitability[/I] of the equally short-lived 3.5. The big difference of course is that 3.5 made most of its money off glossy dead trees - and those are expensive. 4e managed a digital subscription. And then 5e was daft enough to let D&D Beyond eat its lunch before they bought them out for $146 million. You mean that there's a reason that they replaced 3.0 two years into its lifetime? But didn't make the old books redundant in 4e's case I didn't declare overwhelming success - just profitability compared to the 3.5 that lasted about five years or the 3.0 that lasted two and a half. And like I said 4e was making millions [I]in 2014[/I]. That's after the launch of 5e and with no new material having come out for over a year. So 3.0 was a failure, completely replaced after two and a half years and then 3.5 only lasted another 5 years. That's a comparable lifespan. The biggest financial failure, of course, was 2e - which brought TSR down. I am however interested in debunking your nonsense. Even by your own figures 4e was profitable - and didn't have to shovelware hardbacks. If you're not interested in discussing things then you can always keep quiet about them rather than spread urban legends. [/QUOTE]
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