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Developer Video on Druid/Paladin/Expert Feedback
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<blockquote data-quote="Emberashh" data-source="post: 8970559" data-attributes="member: 7040941"><p>People for some reason tend to kneejerk react whenever I say anything positive about Natural Explorer. </p><p></p><p>And in some places (<em> coughRedditcough</em>) even asserting that its the concept thats valuable doesn't get through to them. </p><p></p><p>Its strange. As though some people think WOTCs one bad interpretation and implementation means the concept was bad, but there again from what Ive gathered researching Psionics this isn't all that uncommon or specific to one community. </p><p></p><p>My personal take on the ability pretty much corrects the issues people have with how Natural Explorer worked, but also goes farther. The terrain selections are more flavorful, and their benefits more interesting, and you still get a situational bonus to those benefits if you actually occupy the associated terrain. </p><p></p><p>And I also opted to take all of the "general" buffs and dissociated them from the terrains, so in essence, Call of the Wild (as I call it) gives you bonuses that work everywhere just as a default. And then, depending on what terrain you specialize in, you get more specific benefits that also work everywhere, but become more powerful in those terrains. </p><p></p><p>And then I took this basic design and extended out into unique versions that serve as the Core Ability for all 4 of my Nature classes. So Druids, Beastmasters, and Hedge Mages all get their own version that still operate on a shared set of terrains, but confer different general bonuses and abilities, which all are going to be tailored towards the core playstyle of each class.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 8970559, member: 7040941"] People for some reason tend to kneejerk react whenever I say anything positive about Natural Explorer. And in some places ([I] coughRedditcough[/I]) even asserting that its the concept thats valuable doesn't get through to them. Its strange. As though some people think WOTCs one bad interpretation and implementation means the concept was bad, but there again from what Ive gathered researching Psionics this isn't all that uncommon or specific to one community. My personal take on the ability pretty much corrects the issues people have with how Natural Explorer worked, but also goes farther. The terrain selections are more flavorful, and their benefits more interesting, and you still get a situational bonus to those benefits if you actually occupy the associated terrain. And I also opted to take all of the "general" buffs and dissociated them from the terrains, so in essence, Call of the Wild (as I call it) gives you bonuses that work everywhere just as a default. And then, depending on what terrain you specialize in, you get more specific benefits that also work everywhere, but become more powerful in those terrains. And then I took this basic design and extended out into unique versions that serve as the Core Ability for all 4 of my Nature classes. So Druids, Beastmasters, and Hedge Mages all get their own version that still operate on a shared set of terrains, but confer different general bonuses and abilities, which all are going to be tailored towards the core playstyle of each class. [/QUOTE]
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