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Developer Video on Druid/Paladin/Expert Feedback
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<blockquote data-quote="Ashrym" data-source="post: 8972033" data-attributes="member: 6750235"><p>Age of majority would be an example. There are reasons to have age restrictions while people grow into adulthood but the actual ages are arbitrary. It's not like a birthday changes a person outside of regulations related to that birthday.</p><p></p><p>So I can say the drinking age of 19 is an arbitrary age (that varies depending on where one is) but there is a reason that arbitrary age exists. They align.</p><p></p><p>The existence of an arbitrary decision doesn't mean there's no reason of outside of that decision. A line just needs to be drawn somewhere sometimes.</p><p></p><p></p><p></p><p></p><p>So how big was that quiver in the book during the battles? Are we making assumptions? Legolas and Gimli counting against each other, for example, did demonstrate a lot of arrows being readily available.</p><p></p><p></p><p></p><p></p><p>I cannot see that happening. Classes are a part of the game identity.</p><p></p><p></p><p></p><p>I think that's part of the issue. I would use another class to make characters we would consider rangers. But...</p><p></p><p>Some of them are called rangers in those stories so when we think of someone as a ranger and then we can't make them as a ranger it feels like it's invalidating the concept. It's like "I'm a ranger but I can't be a real ranger because rules so I need to be a fighter pretending to be a ranger".</p><p></p><p>When we're emotionally invested in the concept we want to play and then that concept is invalidated that can evoke an emotional response.</p><p></p><p>That's why some classes and names that are common to various books, stories, games, movies, etc have issues. There are a lot of ranger concepts and the core class could be better at covering them.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 8972033, member: 6750235"] Age of majority would be an example. There are reasons to have age restrictions while people grow into adulthood but the actual ages are arbitrary. It's not like a birthday changes a person outside of regulations related to that birthday. So I can say the drinking age of 19 is an arbitrary age (that varies depending on where one is) but there is a reason that arbitrary age exists. They align. The existence of an arbitrary decision doesn't mean there's no reason of outside of that decision. A line just needs to be drawn somewhere sometimes. So how big was that quiver in the book during the battles? Are we making assumptions? Legolas and Gimli counting against each other, for example, did demonstrate a lot of arrows being readily available. I cannot see that happening. Classes are a part of the game identity. I think that's part of the issue. I would use another class to make characters we would consider rangers. But... Some of them are called rangers in those stories so when we think of someone as a ranger and then we can't make them as a ranger it feels like it's invalidating the concept. It's like "I'm a ranger but I can't be a real ranger because rules so I need to be a fighter pretending to be a ranger". When we're emotionally invested in the concept we want to play and then that concept is invalidated that can evoke an emotional response. That's why some classes and names that are common to various books, stories, games, movies, etc have issues. There are a lot of ranger concepts and the core class could be better at covering them. [/QUOTE]
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