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Developer Video on Druid/Paladin/Expert Feedback
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<blockquote data-quote="DEFCON 1" data-source="post: 8972638" data-attributes="member: 7006"><p>Depends on how you look at it. If you consider magic as just one "thing", then yes the more classes that have "magic" the less unique those classes are.</p><p></p><p>But if you consider every single spell as its own individual mechanic and "thing"... players have more spells available to select from than almost any other mechanical device in the game. Which means your uniqueness comes from having a wider range of individual mechanics (spells) that no one else in the party has.</p><p></p><p>Two Champion Fighters have not much choice in what they can select to differentiate themselves (ability scores, skills, armor and weapons being close to it) that there is not much uniqueness there between the two of them. But you can have a party of 5 Wizards that all have a completely different load-out of spells that when you look at the totality of their mechanics, there might be very little overlap. And if you went Bard, Cleric, Druid, Ranger, Warlock there would probably be even less mechanical overlap and more individual uniqueness, even if they all used "magic".</p><p></p><p>Now of course that being said... we also live in a world where players get so hung up on "winning" D&D that they oftentimes select the exact same load-out of spells because they are "the best ones" to take. But that's going to happen across the board regardless. That's why we had so many complaints back in '15 from DMs who were bored because their players were always taking nothing but ranged weapon user characters with the Sharpshooter feat because it was "the best". But that's not on the game to fix... that's up to players deciding to make something else more important to them and the game.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8972638, member: 7006"] Depends on how you look at it. If you consider magic as just one "thing", then yes the more classes that have "magic" the less unique those classes are. But if you consider every single spell as its own individual mechanic and "thing"... players have more spells available to select from than almost any other mechanical device in the game. Which means your uniqueness comes from having a wider range of individual mechanics (spells) that no one else in the party has. Two Champion Fighters have not much choice in what they can select to differentiate themselves (ability scores, skills, armor and weapons being close to it) that there is not much uniqueness there between the two of them. But you can have a party of 5 Wizards that all have a completely different load-out of spells that when you look at the totality of their mechanics, there might be very little overlap. And if you went Bard, Cleric, Druid, Ranger, Warlock there would probably be even less mechanical overlap and more individual uniqueness, even if they all used "magic". Now of course that being said... we also live in a world where players get so hung up on "winning" D&D that they oftentimes select the exact same load-out of spells because they are "the best ones" to take. But that's going to happen across the board regardless. That's why we had so many complaints back in '15 from DMs who were bored because their players were always taking nothing but ranged weapon user characters with the Sharpshooter feat because it was "the best". But that's not on the game to fix... that's up to players deciding to make something else more important to them and the game. [/QUOTE]
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