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Developer Video on Druid/Paladin/Expert Feedback
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<blockquote data-quote="Emberashh" data-source="post: 8972687" data-attributes="member: 7040941"><p>Except theres not just one answer to what that looks like, is there?</p><p></p><p>Me and others suggested printing Druid stat blocks in the PHB, and I specifically emphasized this could be done in a way that retains DM specific info for their materials, but also gives a clear cut way to both say what players can use, and grant additional options as rewards.</p><p></p><p>Others are pushing for the generic templates. </p><p></p><p>Theres no agreement because we all have different thresholds for what counts as "lol just make it up" and what counts as "necessary reflavoring". </p><p></p><p>For instance, if I were to play a TTRPG based on The Elder Scrolls, Id have to reflavor something if I wanted to have a Shapeshifting abilty turn me into an Owlbear. Thats not egregious, because TES doesn't have Owlbears nor any reason to, so reflavoring say a Werebear into one isn't the game telling you to do the game designers job.</p><p></p><p>In a game where the Owlbear is a thing, like DND, to push a template and tell people to just pretend, is telling them to do the game designers job. </p><p></p><p>Its the same fundamental problem I have with people who say to just be a fighter with outlander if I don't want to be forced to play a spellcasting Ranger.</p><p></p><p>Its already a game of pretend. It shouldn't be asking you to pretend within your pretending. But, at least with the Ranger issue, its just other players making dismissive suggestions.</p><p></p><p>Not so much with Druid templates.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 8972687, member: 7040941"] Except theres not just one answer to what that looks like, is there? Me and others suggested printing Druid stat blocks in the PHB, and I specifically emphasized this could be done in a way that retains DM specific info for their materials, but also gives a clear cut way to both say what players can use, and grant additional options as rewards. Others are pushing for the generic templates. Theres no agreement because we all have different thresholds for what counts as "lol just make it up" and what counts as "necessary reflavoring". For instance, if I were to play a TTRPG based on The Elder Scrolls, Id have to reflavor something if I wanted to have a Shapeshifting abilty turn me into an Owlbear. Thats not egregious, because TES doesn't have Owlbears nor any reason to, so reflavoring say a Werebear into one isn't the game telling you to do the game designers job. In a game where the Owlbear is a thing, like DND, to push a template and tell people to just pretend, is telling them to do the game designers job. Its the same fundamental problem I have with people who say to just be a fighter with outlander if I don't want to be forced to play a spellcasting Ranger. Its already a game of pretend. It shouldn't be asking you to pretend within your pretending. But, at least with the Ranger issue, its just other players making dismissive suggestions. Not so much with Druid templates. [/QUOTE]
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