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<blockquote data-quote="Emberashh" data-source="post: 8972692" data-attributes="member: 7040941"><p>I maintain a lot of the problem stems from 5e just being 4e with smoke and mirrors. They took 4e and changed and obfuscated it enough so that it presents as a different edition, but the underlying design ultimately betrays them I think.</p><p></p><p>I don't think its a coincidence that over the years, most of the hot takes people have to fix something in 5e end up being something 4e was already doing. </p><p></p><p>Parts of 4e keep being reinvented because the game funnels people into the parts of 4e they took out, and lo and behold as soon as someone thinks to restore it, it becomes a brilliant idea that absolutely corrects the problem. </p><p></p><p>Even I've had that happen. My recommendation to people is always to use Epic Heroism, Slow Natural Healing, and Healing Surges if they want to balance out the classes and encounters better, without having to use silly unimmersive "gritty realism" rules. </p><p></p><p>Those three variant rules return pretty big chunks of the 4e design to the game, so of course it works so well. L</p></blockquote><p></p>
[QUOTE="Emberashh, post: 8972692, member: 7040941"] I maintain a lot of the problem stems from 5e just being 4e with smoke and mirrors. They took 4e and changed and obfuscated it enough so that it presents as a different edition, but the underlying design ultimately betrays them I think. I don't think its a coincidence that over the years, most of the hot takes people have to fix something in 5e end up being something 4e was already doing. Parts of 4e keep being reinvented because the game funnels people into the parts of 4e they took out, and lo and behold as soon as someone thinks to restore it, it becomes a brilliant idea that absolutely corrects the problem. Even I've had that happen. My recommendation to people is always to use Epic Heroism, Slow Natural Healing, and Healing Surges if they want to balance out the classes and encounters better, without having to use silly unimmersive "gritty realism" rules. Those three variant rules return pretty big chunks of the 4e design to the game, so of course it works so well. L [/QUOTE]
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