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<blockquote data-quote="Minigiant" data-source="post: 8973550" data-attributes="member: 63508"><p>You're missing the point.</p><p></p><p>Imagine if there was another classic D&D Class. A martial class based on Cowboys. In this universe, Gygax added a Cowboy class to 1st edition.</p><p>And the Cowboy was the core representation of a ranged weapon focused character.</p><p><strong>AND</strong> the Cowboy, as well as being a warrior, gets to magically change its bullets into magic bullets. Magic bullets for the DMG. Basically infusions.</p><p>AND the Cowboy class has magic.</p><p></p><p>Got it so far?</p><p>Fast Forward to 2023.</p><p></p><p><em>opens arms</em></p><p>It's 2023. Nobody watches westerns anymore. It's not popular.</p><p>People like the concept of Cowboys but its not the most popular thing.</p><p>People also really like ranged characters with trick and skilled shots. However those are tied to the Cowboy.</p><p></p><p>But now its all stuck of a Cowboy class with limited trope appeal, has elements that doesn't fully fix many settings, difficulty growing into other tropes due to classic class features bolted onto it, and requires learning the weapons combat system, spell system, and magic item system to se and a spell list and magic bullet list to play.</p><p></p><p>No shocker it is the least played class.</p><p></p><p><strong>That's the Druid problem. </strong></p><p>Either</p><p>WOTC caters to the current 5e Druid playerbase and refine it. Then tell them that this is it as Druid has the smallest base it will treated like second class citizens or redhead stepchildren after the PHB.</p><p>OR</p><p>WOTC caters to a wider net of potential Druid players and broadens the class. Then tell them that the Druid is losing some of its flexibility or power in classes class features for accessibility and ability to branch into new concepts.</p><p>OR</p><p>WOTC breaks up the Druid concept into 3-5 classes 4th edition style.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8973550, member: 63508"] You're missing the point. Imagine if there was another classic D&D Class. A martial class based on Cowboys. In this universe, Gygax added a Cowboy class to 1st edition. And the Cowboy was the core representation of a ranged weapon focused character. [B]AND[/B] the Cowboy, as well as being a warrior, gets to magically change its bullets into magic bullets. Magic bullets for the DMG. Basically infusions. AND the Cowboy class has magic. Got it so far? Fast Forward to 2023. [I]opens arms[/I] It's 2023. Nobody watches westerns anymore. It's not popular. People like the concept of Cowboys but its not the most popular thing. People also really like ranged characters with trick and skilled shots. However those are tied to the Cowboy. But now its all stuck of a Cowboy class with limited trope appeal, has elements that doesn't fully fix many settings, difficulty growing into other tropes due to classic class features bolted onto it, and requires learning the weapons combat system, spell system, and magic item system to se and a spell list and magic bullet list to play. No shocker it is the least played class. [B]That's the Druid problem. [/B] Either WOTC caters to the current 5e Druid playerbase and refine it. Then tell them that this is it as Druid has the smallest base it will treated like second class citizens or redhead stepchildren after the PHB. OR WOTC caters to a wider net of potential Druid players and broadens the class. Then tell them that the Druid is losing some of its flexibility or power in classes class features for accessibility and ability to branch into new concepts. OR WOTC breaks up the Druid concept into 3-5 classes 4th edition style. [/QUOTE]
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