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<blockquote data-quote="FitzTheRuke" data-source="post: 8973973" data-attributes="member: 59816"><p>Again, I get where you are coming from when it comes to statistics based on D&D Beyond play-numbers and results from online polls: They tell us very little about what people would actually enjoy best. For one, we can't rate an option we have never seen, can we? And most of the "most played" DDB statistics come down to "whatever is <em>free</em>".</p><p></p><p>Still, I think most of the people involved in this somewhat swirling discussion <em>don't</em> assume that the statistics should be followed without question. I know WotC doesn't think so, because they've essentially gone through their process at this point, which is to use the data as "something to think about" and not as "design by committee". You'll see people argue that they don't listen to the feedback <em>at all</em>. Here, you are kind of suggesting that they listen to it <em>too much</em>. It can't be both. (Though it CAN, I suppose be too much in some areas and not enough in others, which is probably true!)</p><p></p><p></p><p></p><p>I'm not sure anyone is drawing a direct line there. I can see how it might look that way, but what's being said is more like: "Druids are the least played class. They also have a lot of the games fiddly subsystems that are hard to master as part of their design. We <em>suspect</em> there is a correlation."</p><p></p><p>Whether there IS a correlation or not would have to be tested, and the only way to test it is to create a druid that runs more smoothly. Now, that Druid could wind up popular (or not!) ANYWAY, based on the specifics of the design or the timing (IE not because it's simple, but because it's fun; because it's powerful; because Druids are made popular because of the movie; or some other unrelated reason) or it could wind up NOT popular for the same reasons (in reverse), but that's another story.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8973973, member: 59816"] Again, I get where you are coming from when it comes to statistics based on D&D Beyond play-numbers and results from online polls: They tell us very little about what people would actually enjoy best. For one, we can't rate an option we have never seen, can we? And most of the "most played" DDB statistics come down to "whatever is [I]free[/I]". Still, I think most of the people involved in this somewhat swirling discussion [I]don't[/I] assume that the statistics should be followed without question. I know WotC doesn't think so, because they've essentially gone through their process at this point, which is to use the data as "something to think about" and not as "design by committee". You'll see people argue that they don't listen to the feedback [I]at all[/I]. Here, you are kind of suggesting that they listen to it [I]too much[/I]. It can't be both. (Though it CAN, I suppose be too much in some areas and not enough in others, which is probably true!) I'm not sure anyone is drawing a direct line there. I can see how it might look that way, but what's being said is more like: "Druids are the least played class. They also have a lot of the games fiddly subsystems that are hard to master as part of their design. We [I]suspect[/I] there is a correlation." Whether there IS a correlation or not would have to be tested, and the only way to test it is to create a druid that runs more smoothly. Now, that Druid could wind up popular (or not!) ANYWAY, based on the specifics of the design or the timing (IE not because it's simple, but because it's fun; because it's powerful; because Druids are made popular because of the movie; or some other unrelated reason) or it could wind up NOT popular for the same reasons (in reverse), but that's another story. [/QUOTE]
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