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Developer Video on Druid/Paladin/Expert Feedback
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<blockquote data-quote="Clint_L" data-source="post: 8974319" data-attributes="member: 7035894"><p>I agree that it can be difficult to read intent. I think that you are being more generous than me. I see a lot of the hyperbole here as coming from a place of aggression, of being more interested in scoring points than having a meaningful discussion. Given that this is a forum that WotC actually acknowledges, I find it more useful to put those posters on ignore rather than get caught up in a futile argument. I don't have your patience.</p><p></p><p>This thread, for example, is now being dominated by posters who seem to have little interest OneD&D being successful within the parameters described by WotC and come across as more intent on just discrediting the game. </p><p></p><p>Getting back to the video at hand, I think a few things are clear, namely that WotC does perceive paladin as largely solved, so we aren't going to see any radical proposals there, but WotC perceive druid as a problem class, so we can expect continued exploration of that design space, with the caveat that wild shape in some form will remain integral to druids.</p><p></p><p>The template proposal in its current form went over like a lead balloon, but I am interested to see if WotC remain attached to the principle but decide to drastically change the execution, or retreat and go back to using existing creature stat blocks but within some sort of new system.</p><p></p><p>What I would like to see is:</p><p></p><p>1. A more constrained/defined version of the current wild shape mechanics. I started out okay with templates, but the more we have discussed them, the more they have come to resemble a Frankenstein's monster idea to me, both in the sense of being a bunch of different parts sewn together, and in the sense of getting out of hand and turning druid shapeshifting into something else entirely.</p><p></p><p>2. Better balance for moon druids, which can come from 1.</p><p></p><p>3. Making elemental forms their own thing, definitely not a baseline druid feature, and here is where I would love to see a new, elemental sub-class added to the updated PHB because I think that there is a lot of fun potential.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8974319, member: 7035894"] I agree that it can be difficult to read intent. I think that you are being more generous than me. I see a lot of the hyperbole here as coming from a place of aggression, of being more interested in scoring points than having a meaningful discussion. Given that this is a forum that WotC actually acknowledges, I find it more useful to put those posters on ignore rather than get caught up in a futile argument. I don't have your patience. This thread, for example, is now being dominated by posters who seem to have little interest OneD&D being successful within the parameters described by WotC and come across as more intent on just discrediting the game. Getting back to the video at hand, I think a few things are clear, namely that WotC does perceive paladin as largely solved, so we aren't going to see any radical proposals there, but WotC perceive druid as a problem class, so we can expect continued exploration of that design space, with the caveat that wild shape in some form will remain integral to druids. The template proposal in its current form went over like a lead balloon, but I am interested to see if WotC remain attached to the principle but decide to drastically change the execution, or retreat and go back to using existing creature stat blocks but within some sort of new system. What I would like to see is: 1. A more constrained/defined version of the current wild shape mechanics. I started out okay with templates, but the more we have discussed them, the more they have come to resemble a Frankenstein's monster idea to me, both in the sense of being a bunch of different parts sewn together, and in the sense of getting out of hand and turning druid shapeshifting into something else entirely. 2. Better balance for moon druids, which can come from 1. 3. Making elemental forms their own thing, definitely not a baseline druid feature, and here is where I would love to see a new, elemental sub-class added to the updated PHB because I think that there is a lot of fun potential. [/QUOTE]
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