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Developer Video on Druid/Paladin/Expert Feedback
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<blockquote data-quote="Undrave" data-source="post: 8974591" data-attributes="member: 7015698"><p>Which is nice for your game but we're talking DnD here who has no mass combat support (anymore). The Warlord I'm talking about wouldn't be able mass combat either but about supporting allies. </p><p></p><p>It still doesn't answer what a Barbarian without the Primal Rage aspect would bring that would qualify them as a class and not a series of Shirtless Fighters and Shirtless Warlords. </p><p></p><p>Personally I see DnD classes as either pure expression or mixes of various themes, with Subclasses adding more themes: </p><p></p><p>Martial Prowess</p><p>Underhanded Trickery</p><p>Arcane Might</p><p>Divine Blessing</p><p>Nature's Blessing</p><p></p><p>Are already a thing in DnD. You can add Psionic, the Power of the Self, and I would, personally add 'Leader of Men' to the themes. It's similar to 4e's Power Sources but a little different.</p><p></p><p>You'd thus have the pure classes: Fighter, Rogue, Wizard, Laser Cleric (or Invoker), the Druid, the Psion, the Warlord, and everybody else is an hybrid of themes. Paladin (Martial+Divine Blessing), Barbarian (Martial+Nature), Monk (Self+Martial) Ranger (Trickery+Nature), Cleric (Divine+Leader), Bard (Leader+Arcane), Warlock (Trickery+Arcane) and so forth and you could have subclasses adding additional theme.</p><p></p><p>Admitedly I'm not sure where Artificer fits in... </p><p></p><p>But I guess this is all academic. Point is, I feel like the Barbarian as a conduit for Nature's Fury makes for a more interesting, and SOLID, basis for a class design than 'mundane guy who happens to lead a barbaric horde' which just feels like an off shoot of other concepts without that touch of Primal Spirits in its lore.</p><p> </p><p></p><p>I think 5e's biggest mistake with regards to Druid was not keep the Lore of the Primal Spirits from 4e. They were an interesting wrinkle and made the Primal Class more than just a weirdly narrow version of Divine classes.The Druid is thus not just someone who worships a distant deity who places itself above all, but they become a conduit to, and commune with, the spirits of nature that surround us and interact with us every moment of every day.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8974591, member: 7015698"] Which is nice for your game but we're talking DnD here who has no mass combat support (anymore). The Warlord I'm talking about wouldn't be able mass combat either but about supporting allies. It still doesn't answer what a Barbarian without the Primal Rage aspect would bring that would qualify them as a class and not a series of Shirtless Fighters and Shirtless Warlords. Personally I see DnD classes as either pure expression or mixes of various themes, with Subclasses adding more themes: Martial Prowess Underhanded Trickery Arcane Might Divine Blessing Nature's Blessing Are already a thing in DnD. You can add Psionic, the Power of the Self, and I would, personally add 'Leader of Men' to the themes. It's similar to 4e's Power Sources but a little different. You'd thus have the pure classes: Fighter, Rogue, Wizard, Laser Cleric (or Invoker), the Druid, the Psion, the Warlord, and everybody else is an hybrid of themes. Paladin (Martial+Divine Blessing), Barbarian (Martial+Nature), Monk (Self+Martial) Ranger (Trickery+Nature), Cleric (Divine+Leader), Bard (Leader+Arcane), Warlock (Trickery+Arcane) and so forth and you could have subclasses adding additional theme. Admitedly I'm not sure where Artificer fits in... But I guess this is all academic. Point is, I feel like the Barbarian as a conduit for Nature's Fury makes for a more interesting, and SOLID, basis for a class design than 'mundane guy who happens to lead a barbaric horde' which just feels like an off shoot of other concepts without that touch of Primal Spirits in its lore. I think 5e's biggest mistake with regards to Druid was not keep the Lore of the Primal Spirits from 4e. They were an interesting wrinkle and made the Primal Class more than just a weirdly narrow version of Divine classes.The Druid is thus not just someone who worships a distant deity who places itself above all, but they become a conduit to, and commune with, the spirits of nature that surround us and interact with us every moment of every day. [/QUOTE]
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