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<blockquote data-quote="Ashrym" data-source="post: 8975155" data-attributes="member: 6750235"><p>I think leaning more into magic is true of all classes because the entire system leans more into magic. </p><p></p><p>There was a time clerics didn't get spells until 2nd level. There was a time clerics might have had to roll in order to cast a spell based on WIS score. There was a time when the maximum spell level available was based on WIS score. There was a time the maximum spell level was 7th level spells regardless. </p><p></p><p>The old rolling system and WIS requirements made it fairly common for 2e clerics to be restricted to 5th level spells and lower, for example, and never more than 7th level. That's why you might see me point out that bards casting 6th level spells in that edition was comparable to those classes. ;-)</p><p></p><p>There was a time wizards had to roll to learn a spell and they had a maximum number they could learn based on INT score; fail the roll and it's not going into your book. There was a time when the spell level available was based on INT score. That maximum spell level might have been 9th level spells for wizards but it was 7th level for illusionists. </p><p></p><p>Getting back to a rolling system that typically gives 15 for a high roll it was fairly common for wizards to be limited to 7th level spells, roll poorly to not have access to a spell, and have a limit of 11 spells at those levels in the spell book. That's why a lot of DM's adjusted rolling methods to be more favorable. The actual mechanics restricted spell casting with these classes more than people seem to remember sometimes. ;-)</p><p></p><p>There's a pretty big difference in older editions compared to now with major spell casters. Spell access, spell levels, cantrips, and rituals.</p><p></p><p>Other classes added PrC's with magical abilities or spells, and added or increased spells to the classes somehow. We can see it very clearly with paladins and rangers going from 1e to 2e to 3e to 5e. Monks have several spell-like abilities and subclasses add spells. Fighter and rogue subclasses added spells. Even barbarian subclasses added some spell-like abilities. More race traits offer spells and spell-like abilities. Feats add spells and spell-like abilities. Crafting magic items became easier and now with XGtE rules a fighter or barbarian can craft magic items.</p><p></p><p>I find it challenging to run a low magic campaign in 5e because of how common magic is among the player classes and options.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 8975155, member: 6750235"] I think leaning more into magic is true of all classes because the entire system leans more into magic. There was a time clerics didn't get spells until 2nd level. There was a time clerics might have had to roll in order to cast a spell based on WIS score. There was a time when the maximum spell level available was based on WIS score. There was a time the maximum spell level was 7th level spells regardless. The old rolling system and WIS requirements made it fairly common for 2e clerics to be restricted to 5th level spells and lower, for example, and never more than 7th level. That's why you might see me point out that bards casting 6th level spells in that edition was comparable to those classes. ;-) There was a time wizards had to roll to learn a spell and they had a maximum number they could learn based on INT score; fail the roll and it's not going into your book. There was a time when the spell level available was based on INT score. That maximum spell level might have been 9th level spells for wizards but it was 7th level for illusionists. Getting back to a rolling system that typically gives 15 for a high roll it was fairly common for wizards to be limited to 7th level spells, roll poorly to not have access to a spell, and have a limit of 11 spells at those levels in the spell book. That's why a lot of DM's adjusted rolling methods to be more favorable. The actual mechanics restricted spell casting with these classes more than people seem to remember sometimes. ;-) There's a pretty big difference in older editions compared to now with major spell casters. Spell access, spell levels, cantrips, and rituals. Other classes added PrC's with magical abilities or spells, and added or increased spells to the classes somehow. We can see it very clearly with paladins and rangers going from 1e to 2e to 3e to 5e. Monks have several spell-like abilities and subclasses add spells. Fighter and rogue subclasses added spells. Even barbarian subclasses added some spell-like abilities. More race traits offer spells and spell-like abilities. Feats add spells and spell-like abilities. Crafting magic items became easier and now with XGtE rules a fighter or barbarian can craft magic items. I find it challenging to run a low magic campaign in 5e because of how common magic is among the player classes and options. [/QUOTE]
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