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Developer's Roundtable: Mystic Theurge
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<blockquote data-quote="PA" data-source="post: 823188" data-attributes="member: 282"><p>Sovereign Stone. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>I can see it: one feat to cast spells in light armor, another (with the precedent as a prerequisite) to cast spells in medium armor, and one feat more (with the precedent as a prerequisite) to cast spells in heavy armor.</p><p></p><p>One feat to be able to switch to cure spells, possibly with a religious requirement.</p><p></p><p>We could live with only three classes: the warrior-type, the mage-type, the skillful-type. It has been proposed before. Heck, d20 Modern does something very close to that.</p><p></p><p>Of course, I don't see it happening with D&D, as it would change too much. Some will even argue that we could as well have a skill-based game, rather than a level-based game. And why not? I mean, the advantage of a level-based game is simplicity. You said "I play a 5-th level thief" and everyone understood and knew what role you would fit in the party. Now, "I play a 5-th level rogue" does not mean you have any thief-like ability: you may be a diplomat instead, or whatever. The current system is a compromise between a level-based and a skill-based system, without the clarity of the former and without the customizability of the latter. A compromise can still be good, but I'm not sure the best one has been chosen.</p></blockquote><p></p>
[QUOTE="PA, post: 823188, member: 282"] Sovereign Stone. :) I can see it: one feat to cast spells in light armor, another (with the precedent as a prerequisite) to cast spells in medium armor, and one feat more (with the precedent as a prerequisite) to cast spells in heavy armor. One feat to be able to switch to cure spells, possibly with a religious requirement. We could live with only three classes: the warrior-type, the mage-type, the skillful-type. It has been proposed before. Heck, d20 Modern does something very close to that. Of course, I don't see it happening with D&D, as it would change too much. Some will even argue that we could as well have a skill-based game, rather than a level-based game. And why not? I mean, the advantage of a level-based game is simplicity. You said "I play a 5-th level thief" and everyone understood and knew what role you would fit in the party. Now, "I play a 5-th level rogue" does not mean you have any thief-like ability: you may be a diplomat instead, or whatever. The current system is a compromise between a level-based and a skill-based system, without the clarity of the former and without the customizability of the latter. A compromise can still be good, but I'm not sure the best one has been chosen. [/QUOTE]
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