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<blockquote data-quote="I'm A Banana" data-source="post: 823867" data-attributes="member: 2067"><p>A possible semi-solution I'm considering:</p><p></p><p>Paying two spells/day of one spell level in one class to be able to cast one spell/day of a spell level one higher in a different class (never being able to exceed the normal maximums of a single-classed character).</p><p></p><p>This is admittedly a bit sloppy, and requires a bit of math, but is good in principle.</p><p></p><p>Take the Wiz 2/Clr 2. They've got slots of 4 0-level/2 1st-level[Clr] + 4 0-level/2 1st-level[Wiz]. A level 4 clr has 5/3/2, a level 4 wiz has 4/3/2. Using this rule, a character could achieve up to a maximum of 4/3/1[Clr] + 2/0 [Wiz] OR 4/0[Clr] + 4/2/1[Wiz]. This makes them slightly less powerful than their single-class counterparts in spellcasting, but not cripplingly so. (A difference of -1/0/-1 for the Clr-focused, and 0/-1/-1 for the Wiz-focus). I'd even argue that this 'switching' of spell slots can happen as they prepare their spells for the day (or just before they rest, for Bards/Sorcs), keeping much of their versatility in tact.</p><p></p><p>Variants would include things like making the payment permanent, reqiring a feat to do it, making the choice as you take the level, etc.</p><p></p><p>It seems balanced OK at first glance, meaning that the mutliclass can be to whatever extent the caster desires -- to dabble in clerical magic (yay! Cure Minor Wounds! Turn Undead! Domain Spells! All for the cost of a delayed feat and a few spell levels!).</p><p></p><p>It still means that those who mutliclass into non-spellcasting classes are weakened, but, then, they're not focusing on spellcasting at all...</p><p></p><p>Just a theory...go ahead and tell me what you think...</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 823867, member: 2067"] A possible semi-solution I'm considering: Paying two spells/day of one spell level in one class to be able to cast one spell/day of a spell level one higher in a different class (never being able to exceed the normal maximums of a single-classed character). This is admittedly a bit sloppy, and requires a bit of math, but is good in principle. Take the Wiz 2/Clr 2. They've got slots of 4 0-level/2 1st-level[Clr] + 4 0-level/2 1st-level[Wiz]. A level 4 clr has 5/3/2, a level 4 wiz has 4/3/2. Using this rule, a character could achieve up to a maximum of 4/3/1[Clr] + 2/0 [Wiz] OR 4/0[Clr] + 4/2/1[Wiz]. This makes them slightly less powerful than their single-class counterparts in spellcasting, but not cripplingly so. (A difference of -1/0/-1 for the Clr-focused, and 0/-1/-1 for the Wiz-focus). I'd even argue that this 'switching' of spell slots can happen as they prepare their spells for the day (or just before they rest, for Bards/Sorcs), keeping much of their versatility in tact. Variants would include things like making the payment permanent, reqiring a feat to do it, making the choice as you take the level, etc. It seems balanced OK at first glance, meaning that the mutliclass can be to whatever extent the caster desires -- to dabble in clerical magic (yay! Cure Minor Wounds! Turn Undead! Domain Spells! All for the cost of a delayed feat and a few spell levels!). It still means that those who mutliclass into non-spellcasting classes are weakened, but, then, they're not focusing on spellcasting at all... Just a theory...go ahead and tell me what you think... [/QUOTE]
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