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Developer's Roundtable: Mystic Theurge
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<blockquote data-quote="Najo" data-source="post: 823929" data-attributes="member: 9959"><p><strong>More thoughts on Mystic Theurge</strong></p><p></p><p>When Ryan Dancy wrote his article about WotC saving D&D, he stated in it that TSR's primary mistake was failing to listen to the fans. He then stated that WotC would not make that same mistake.</p><p></p><p>I have been reading all of the posts I can find regarding this class and people from both sides are making very valid points both for against the class.</p><p></p><p>More than anything though, it seems players wish for a correction to the multi class rules over a "band-aid" for the problem.</p><p></p><p>What concerns me the most is so far the official WotC representatives here have failed to address a number of the concerns of this class. Namely, the ramifications of combining the Mystic Theurge with other Prestige Classes, it using metamagic creation feats, magic items and the standard that this class sets regarding future prestige classes game balance. </p><p></p><p>Although I prefer some interesting depth and flavor (not necessarily setting specific) to my prestige classes, I do agree with Johnathan Tweet that prestige classes are a dynamic way of affecting game mechanics and I am fully supportive of their use in that way. However, I am not supportive of band-aids to game systems as they destroy them and I am not supportive of what is obviously a poorly designed prestige class that a) forces players into it if they wish to mutliclass divine/ arcane spellcasters and b)ruins the previous work of the official and third party material which is now overshadowed by this class. </p><p></p><p>Finally, this class does not fix the whole mutli classing problem because of the druid and sorcerer. Sorcerers as they are lose nothing (maybe skill points in the new edition), and druids lose almost all of what makes them a druid (i.e. wild shape etc). </p><p></p><p>Even worse, this class does not allow for Bards, Rangers or Paladins to fairly multiclass with a pure spell caster. </p><p></p><p>A true fix would allow you to put any spell casting class together with any other, not lose either class’s abilities but still be able to contend fairly at each level without superseding a single caster class's capability.</p><p></p><p>If you fail to listen to the fans now, you will severely harm Dungeons and Dragons. The players of these games although at times can be eccentric, are intelligent, thoughtful people with much to offer and essentially you need to listen to the majority of them here.</p><p></p><p>Once again, thank you</p><p></p><p>Nate</p></blockquote><p></p>
[QUOTE="Najo, post: 823929, member: 9959"] [b]More thoughts on Mystic Theurge[/b] When Ryan Dancy wrote his article about WotC saving D&D, he stated in it that TSR's primary mistake was failing to listen to the fans. He then stated that WotC would not make that same mistake. I have been reading all of the posts I can find regarding this class and people from both sides are making very valid points both for against the class. More than anything though, it seems players wish for a correction to the multi class rules over a "band-aid" for the problem. What concerns me the most is so far the official WotC representatives here have failed to address a number of the concerns of this class. Namely, the ramifications of combining the Mystic Theurge with other Prestige Classes, it using metamagic creation feats, magic items and the standard that this class sets regarding future prestige classes game balance. Although I prefer some interesting depth and flavor (not necessarily setting specific) to my prestige classes, I do agree with Johnathan Tweet that prestige classes are a dynamic way of affecting game mechanics and I am fully supportive of their use in that way. However, I am not supportive of band-aids to game systems as they destroy them and I am not supportive of what is obviously a poorly designed prestige class that a) forces players into it if they wish to mutliclass divine/ arcane spellcasters and b)ruins the previous work of the official and third party material which is now overshadowed by this class. Finally, this class does not fix the whole mutli classing problem because of the druid and sorcerer. Sorcerers as they are lose nothing (maybe skill points in the new edition), and druids lose almost all of what makes them a druid (i.e. wild shape etc). Even worse, this class does not allow for Bards, Rangers or Paladins to fairly multiclass with a pure spell caster. A true fix would allow you to put any spell casting class together with any other, not lose either class’s abilities but still be able to contend fairly at each level without superseding a single caster class's capability. If you fail to listen to the fans now, you will severely harm Dungeons and Dragons. The players of these games although at times can be eccentric, are intelligent, thoughtful people with much to offer and essentially you need to listen to the majority of them here. Once again, thank you Nate [/QUOTE]
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