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<blockquote data-quote="Technik4" data-source="post: 823965" data-attributes="member: 7211"><p><strong>From Mr Tweet on Montes Boards</strong></p><p></p><p>Monte-</p><p></p><p>(It's just like old times!)</p><p></p><p>I'm glad that we agree that the MTh plays a valuable role in the game and that it's on the line when it comes to power level. If I'm reading you right, your two concerns are that the class is flavorless and that the MTh is weak at low levels (making its power level uneven).</p><p></p><p>It's true that the MTh doesn't have any more flavor than a cleric/wizard, sorcerer/druid, or whatever multiclass combo it's placed on top of. The game calls for prestige classes that are cool and flavorful, and it calls for some that are frankly utilitarian. Not all prestige classes should be mechanical, but some should be mechanical if that helps them do what they're designed to do. The prestige class concept is a versatile idea, and it can be used to achieve a number of different goals.</p><p></p><p>The MTh is built to allow the arcane/divine spellcaster multiclass to work. Any flavor that might be added to give the MTh a strong identity would weaken its ability to fulfill this role. Currently, it's an attractive class for anyone playing a multiclass divine/arcane spellcaster. If the class had a distinctive "personality," it would only be attractive to folks playing multiclass divine/arcane spellcasters and whose character matched up with the class's personality. Maybe the flavor wouldn't fit druids or bards any more, effectively cutting them out of qualifying. Maybe it wouldn't fit characters that are self-taught loners. Whatever the flavor would be, there would be arcane/divine characters that the class would no longer suit.</p><p></p><p>The MTh relies on base classes for its identity. A cleric/wizard has enough flavor, and a cleric/wizard/MTh has just as much.</p><p></p><p>As to the character's fluctuating power level, it's a problem but not a big one. For the character's first 3 levels, you can be straight wizard, and you're fine. At 4th, you can add a level of cleric, and you're weak but still in the ballpark. At 5th, 6th, and 7th, you're losing out on 3rd level spells, but you do have the versatility that is the class's hallmark. And that's where you stay, one or two spell levels behind where you would be if you were single-classed. You stay at that spot for all 10 levels of the MTh.</p><p></p><p>Theoretically, you could smooth the progression out by requiring only 1st-level arcane and divine spells, and then having some MTh levels provide +1 class level only in arcane or only in divine spellcasting. You could work it so that you ended up in the same place (if you had 14 levels in the PrC), and the whole price wouldn't be paid up front. Still, while the current MTh could have a smoother power curve, it doesn’t shoot up like the old-school wizard did.</p><p></p><p>-Jonathan Tweet</p><p><a href="http://www.jonathantweet.com" target="_blank">http://www.jonathantweet.com</a></p></blockquote><p></p>
[QUOTE="Technik4, post: 823965, member: 7211"] [b]From Mr Tweet on Montes Boards[/b] Monte- (It's just like old times!) I'm glad that we agree that the MTh plays a valuable role in the game and that it's on the line when it comes to power level. If I'm reading you right, your two concerns are that the class is flavorless and that the MTh is weak at low levels (making its power level uneven). It's true that the MTh doesn't have any more flavor than a cleric/wizard, sorcerer/druid, or whatever multiclass combo it's placed on top of. The game calls for prestige classes that are cool and flavorful, and it calls for some that are frankly utilitarian. Not all prestige classes should be mechanical, but some should be mechanical if that helps them do what they're designed to do. The prestige class concept is a versatile idea, and it can be used to achieve a number of different goals. The MTh is built to allow the arcane/divine spellcaster multiclass to work. Any flavor that might be added to give the MTh a strong identity would weaken its ability to fulfill this role. Currently, it's an attractive class for anyone playing a multiclass divine/arcane spellcaster. If the class had a distinctive "personality," it would only be attractive to folks playing multiclass divine/arcane spellcasters and whose character matched up with the class's personality. Maybe the flavor wouldn't fit druids or bards any more, effectively cutting them out of qualifying. Maybe it wouldn't fit characters that are self-taught loners. Whatever the flavor would be, there would be arcane/divine characters that the class would no longer suit. The MTh relies on base classes for its identity. A cleric/wizard has enough flavor, and a cleric/wizard/MTh has just as much. As to the character's fluctuating power level, it's a problem but not a big one. For the character's first 3 levels, you can be straight wizard, and you're fine. At 4th, you can add a level of cleric, and you're weak but still in the ballpark. At 5th, 6th, and 7th, you're losing out on 3rd level spells, but you do have the versatility that is the class's hallmark. And that's where you stay, one or two spell levels behind where you would be if you were single-classed. You stay at that spot for all 10 levels of the MTh. Theoretically, you could smooth the progression out by requiring only 1st-level arcane and divine spells, and then having some MTh levels provide +1 class level only in arcane or only in divine spellcasting. You could work it so that you ended up in the same place (if you had 14 levels in the PrC), and the whole price wouldn't be paid up front. Still, while the current MTh could have a smoother power curve, it doesn’t shoot up like the old-school wizard did. -Jonathan Tweet [url]http://www.jonathantweet.com[/url] [/QUOTE]
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