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Developer's Roundtable: Mystic Theurge
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<blockquote data-quote="I'm A Banana" data-source="post: 825474" data-attributes="member: 2067"><p>Sadly, I still think this is wrong....3e spellcaster multiclassing is severely underpowered, in part based on the way that encounters have been balanced -- it is assumed that for a CR 18 encounter, you're going to be able to cast <em>Wish</em>. It is assumed for a CR 6 encounter that you're lighting off at least one <em>Fireball</em>. It is a given at CR 8 that you have <em>Haste</em>.</p><p></p><p>If you're eighth level character isn't on par with this (IOW, just a few levels behind, if at all), they're going to suffer BIG TIME. Being as good as a spellcaster half your character level doesn't cut the cheese. But nor is it nessecarily a good thing to drop scads of low-level slots down there, because no matter how many <em>Fireballs</em> you can cast, you'd usually be better with one quick <em>Meteor Swarm</em>.</p><p></p><p>*This* is the problem with 3e spellcaster multiclassing as it sits. Whereas things like hit points, saves, and BAB stack, things like spellcasting (Which can be arguably compared to a different sort of BAB) don't. And when Spellcasting is pretty much the only thing a given class does, taking a hit in it would be like taking a level of Fighter without BAB...it just don't work...</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 825474, member: 2067"] Sadly, I still think this is wrong....3e spellcaster multiclassing is severely underpowered, in part based on the way that encounters have been balanced -- it is assumed that for a CR 18 encounter, you're going to be able to cast [I]Wish[/I]. It is assumed for a CR 6 encounter that you're lighting off at least one [I]Fireball[/I]. It is a given at CR 8 that you have [I]Haste[/I]. If you're eighth level character isn't on par with this (IOW, just a few levels behind, if at all), they're going to suffer BIG TIME. Being as good as a spellcaster half your character level doesn't cut the cheese. But nor is it nessecarily a good thing to drop scads of low-level slots down there, because no matter how many [I]Fireballs[/I] you can cast, you'd usually be better with one quick [I]Meteor Swarm[/I]. *This* is the problem with 3e spellcaster multiclassing as it sits. Whereas things like hit points, saves, and BAB stack, things like spellcasting (Which can be arguably compared to a different sort of BAB) don't. And when Spellcasting is pretty much the only thing a given class does, taking a hit in it would be like taking a level of Fighter without BAB...it just don't work... [/QUOTE]
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