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Developer's Roundtable: Mystic Theurge
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<blockquote data-quote="Outlaw" data-source="post: 825832" data-attributes="member: 5907"><p>Certain classes are mutually conducive to one another. Although a fighter/rogue certainly out performs a cleric/wizard on the power meter (assuming that power is measured by effectiveness in combat, which seems to be all that's left of role playing), that class isn't as effective as a single classed fighter (who kicks a lot more ass in combat) or a single classed rogue (who can use his vast amount of skills to be effective in combat with his sneak attack as well as getting by nasty traps and such).</p><p></p><p>The fighter/bard is only good at enhancing his fighting ability, but again the straight classed fighter would still prove more effective and you sacrifice armor and BAB just to get yourself some buffing spells. If you're trying to be a bard who fights, you'll never be as good as a straight classed version of either you, but merely be able to hit a little more often in combat (and really, weapon finesse and cat's grace can accomplish the same thing).</p><p></p><p>So why is it that a cleric/wizard has to measure up? The balance should be between multi-class and straight class, not making sure that every possible conceiveable multi-class option is as effective as everything else. Because that just can't happen and the Mystic Theurge is a horrible way to try and remedy that fact.</p><p></p><p>Perhaps the wizard/cleric can actually utilize his different classes to be a support character rather than an ass kicker. And maybe, he can use the affiliations those classes give him (churches and guilds) to assist the party when it's not killing things.</p></blockquote><p></p>
[QUOTE="Outlaw, post: 825832, member: 5907"] Certain classes are mutually conducive to one another. Although a fighter/rogue certainly out performs a cleric/wizard on the power meter (assuming that power is measured by effectiveness in combat, which seems to be all that's left of role playing), that class isn't as effective as a single classed fighter (who kicks a lot more ass in combat) or a single classed rogue (who can use his vast amount of skills to be effective in combat with his sneak attack as well as getting by nasty traps and such). The fighter/bard is only good at enhancing his fighting ability, but again the straight classed fighter would still prove more effective and you sacrifice armor and BAB just to get yourself some buffing spells. If you're trying to be a bard who fights, you'll never be as good as a straight classed version of either you, but merely be able to hit a little more often in combat (and really, weapon finesse and cat's grace can accomplish the same thing). So why is it that a cleric/wizard has to measure up? The balance should be between multi-class and straight class, not making sure that every possible conceiveable multi-class option is as effective as everything else. Because that just can't happen and the Mystic Theurge is a horrible way to try and remedy that fact. Perhaps the wizard/cleric can actually utilize his different classes to be a support character rather than an ass kicker. And maybe, he can use the affiliations those classes give him (churches and guilds) to assist the party when it's not killing things. [/QUOTE]
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