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Developing a cross platform program, what to use?
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<blockquote data-quote="Vascant" data-source="post: 1952026" data-attributes="member: 13927"><p>I will be the first to say, to get everything to work outside the Core engine is a complete pain. I think at this point I have achieved 95% of data and issues being done in script or data files beyond the Core. I kind of laugh now when I think back to September and got the initial stat blocks working in under a week and then had this wild idea. </p><p></p><p>Something to think about, you like a few others have expressed a desire to handle multiple gaming systems. Keep this in mind, no one had gotten handling 1 gaming systsem perfect yet, so ask yourself.. perhaps this should be a hope for later versions and not an initial goal.</p><p></p><p>Multi-platform: You have your reasons why and those I will not debate but understand "switching languages" at a later time should not be a back up plan. Do the research now before coding a single line and take your first step in the right direction. I will say this, most applications, especially commercial ones, have one in common, slow. I know for my own application I have had to use inline asm for handling arrays, strings and a few other bottlenecks. </p><p></p><p>Please do not think I am ripping to pieces your idea because I am not, just trying to express my own experience that I have learned. It has taken me 4 months to get NPC Generation near perfect and I have not even really started to see how far I can push things. I also work on this project everyday for a few hours, sometimes as many as twelve.</p><p></p><p>I will say this, succeed and the rewards are there. Not so much money wise but I can this from the rewards I have with my own project.</p></blockquote><p></p>
[QUOTE="Vascant, post: 1952026, member: 13927"] I will be the first to say, to get everything to work outside the Core engine is a complete pain. I think at this point I have achieved 95% of data and issues being done in script or data files beyond the Core. I kind of laugh now when I think back to September and got the initial stat blocks working in under a week and then had this wild idea. Something to think about, you like a few others have expressed a desire to handle multiple gaming systems. Keep this in mind, no one had gotten handling 1 gaming systsem perfect yet, so ask yourself.. perhaps this should be a hope for later versions and not an initial goal. Multi-platform: You have your reasons why and those I will not debate but understand "switching languages" at a later time should not be a back up plan. Do the research now before coding a single line and take your first step in the right direction. I will say this, most applications, especially commercial ones, have one in common, slow. I know for my own application I have had to use inline asm for handling arrays, strings and a few other bottlenecks. Please do not think I am ripping to pieces your idea because I am not, just trying to express my own experience that I have learned. It has taken me 4 months to get NPC Generation near perfect and I have not even really started to see how far I can push things. I also work on this project everyday for a few hours, sometimes as many as twelve. I will say this, succeed and the rewards are there. Not so much money wise but I can this from the rewards I have with my own project. [/QUOTE]
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